# Chunked Rendering v2 — Design Spec

Status: **implemented on branch `chunking-v2`, pending render-seam validation on the rig.**
Plan-level logic is covered by `tests/test_chunking_v2.py` (all green). What remains
is confirming the ffmpeg concat seam is frame/phase-accurate on a real render — see
"Concat-seam correctness" below.

## Why chunking exists

The render is a single `ffmpeg -filter_complex` pass that opens every `-i` input up
front. On memory-constrained machines (an 8 GB VM, or a WSL2 rig whose VM RAM is a
slice of the host) the aggregate decoder + filter buffers OOM-kill the process — or,
on WSL2, the whole VM. `render_chunk_slides` (in `~/.gnommo.conf` `[performance]`, or
`--chunk-slides N`) splits the timeline into groups of N slides, renders each as a
partial render, and concatenates the chunks with `-c copy`.

Each chunk is a partial render built via `build_render_plan(slide_range=(start,end))`,
which passes `time_range=(time_offset, render_end_time)` to the event extractors. See
`partial-rendering-spec.md` for the partial-render mechanics chunking reuses.

## The v1 defect this fixes

`_extract_video_events` / `_extract_audio_events` keep an event **only if its start
falls inside the window**:

```python
if start_time < range_start or start_time >= range_end:
    continue
```

So a clip that **began in an earlier chunk and is still playing across the boundary**
is dropped from every later chunk it overlaps. The full (non-chunked) render is
correct; the chunked render silently diverges.

Who is affected:

- **Overlay videos that span slides:** `end_on: next_video`, `loop`, long `take`/`end`
  (multi-slide backgrounds / persistent picture-in-picture).
- **Looping background audio/music:** started once early, meant to underlie the whole
  video — dropped from every chunk after the first. Highest blast radius.
- **Not affected:** `end_on: next_slide` clips (they end exactly at a slide marker =
  a chunk seam), per-slide content, and the full-screen `plan.background` (a separate
  always-included input).

v1 status: `cli._chunk_boundary_span_warnings(plan, groups)` detects spanning
video/outro/audio events and prints a loud warning before rendering, so the divergence
is never silent. It does not yet correct the output.

## v2 algorithm

### 1. Overlap inclusion (not start-inside)

Replace the start-inside test with an overlap test in both extractors:

```python
# keep the event if it overlaps [range_start, range_end)
if end_time <= range_start or start_time >= range_end:
    continue
```

### 2. Per-event seek for clips that began earlier

A clip included by overlap whose `start_time < range_start` is already mid-playback at
the chunk boundary. It must resume at the correct frame, not restart. Compute how far
into the clip the window begins and carry it as a **per-event seek**:

```
into = range_start - start_time            # seconds of the clip already elapsed
base = video_source.skip or 0.0
# non-looping clip:
skip_override = base + into
# looping clip (end_on: loop / next_video that wraps):
period = (video_source.duration or 0) - base      # one loop's playable length
skip_override = base + (into % period) if period > 0 else base
```

Then clamp the event to the window and let the offset pass zero it:

```
start_time = max(start_time, range_start)   # -> 0 after time_offset subtraction
end_time   = min(end_time, range_end)
```

The seam for the *seek* is `VideoEvent.skip_override` (already added, inert until v2):
the renderer prefers it over `video_source.skip` when set. `-ss {skip}` is applied as
an input option, so ffmpeg decodes to that point — frame-accurate for the codecs in
use.

### 3. Audio equivalent

`AudioEvent` has no `skip_override` / `end_time` yet. v2 adds both (or derives end from
`audio_def.duration` / `loop` → `total_duration`) and applies the same overlap + seek.
For looping music the seek is the loop-phase modulo above; `ignore_pauses` and
`overlap` (crossfade) interactions must be re-checked at the seam.

### 4. Outro events

`OutroEvent` also spans (start_time/end_time). Extend the same treatment; outros
normally live in the final chunk so this is lower priority but should be covered for
completeness.

## Concat-seam correctness (the risk to validate)

Chunks are joined with `-c copy`, so the two sides of a seam must be frame-aligned:
chunk *k* ends showing the clip at position `P`, chunk *k+1* must resume at exactly `P`
via `skip_override`. Validation plan:

1. Pick a project with a known multi-slide overlay video **and** looping music
   (or synthesize one).
2. Render it full (reference) and chunked (small `chunk_slides`, so a seam falls mid
   clip).
3. Compare: identical duration; frame diff at ±3 frames around each seam below a
   threshold; audio cross-correlation shows no gap/jump; the overlay is present in
   every chunk it overlaps (the v1 bug is gone).
4. Assert `_chunk_boundary_span_warnings` returns empty for the fixed path.

## Work items

- [x] `_extract_video_events`: overlap test + `skip_override` (loop-aware).
- [x] `_extract_audio_events`: overlap + `src_offset` seek (loop phase / linear).
- [x] `AudioEvent`: `src_offset` field; renderer audio paths (loop-with-pauses,
      standard loop, one-shot) honor it.
- [x] `VideoEvent.skip_override`: renderer video input `-ss` honors it; the clip's
      embedded audio (`tvaud`) is seeked automatically by the same input seek.
- [x] `_chunk_boundary_span_warnings`: downgraded from the "will be dropped" v1
      warning to an informational note (logged; terminal only under `--verbose`).
- [x] Plan-level tests: `tests/test_chunking_v2.py`.
- [ ] **Render-seam validation on the rig** (chunked-vs-full frame/audio diff) — the
      remaining gate before making v2 the trusted default.
- [ ] Crossfade-loop audio (`_build_crossfade_loop_filter`) does not yet apply
      `src_offset` — a crossfaded looping bed restarts phase at the seam. Standard
      (non-crossfade) loops and one-shots are handled. Low priority.
- [ ] `OutroEvent`: not needed — outros are extracted for the last chunk only
      (`config.outro if is_last_chunk`), so they never split across a seam.

## Not affected (verified)

- Slides: `_extract_slide_events` already used overlap+clamp — no change.
- Full-screen `plan.background`: a separate always-included input.
- Full (non-chunked) render: `time_range=None` path leaves `skip_override`/
  `src_offset` at their defaults, so output is byte-identical to before.
