Fix before chunking v2.0
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# Chunked Rendering v2 — Design Spec
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Status: **planned** (v1 shipped; v1 boundary limitation is detected + warned, not yet fixed)
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## Why chunking exists
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The render is a single `ffmpeg -filter_complex` pass that opens every `-i` input up
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front. On memory-constrained machines (an 8 GB VM, or a WSL2 rig whose VM RAM is a
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slice of the host) the aggregate decoder + filter buffers OOM-kill the process — or,
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on WSL2, the whole VM. `render_chunk_slides` (in `~/.gnommo.conf` `[performance]`, or
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`--chunk-slides N`) splits the timeline into groups of N slides, renders each as a
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partial render, and concatenates the chunks with `-c copy`.
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Each chunk is a partial render built via `build_render_plan(slide_range=(start,end))`,
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which passes `time_range=(time_offset, render_end_time)` to the event extractors. See
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`partial-rendering-spec.md` for the partial-render mechanics chunking reuses.
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## The v1 defect this fixes
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`_extract_video_events` / `_extract_audio_events` keep an event **only if its start
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falls inside the window**:
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```python
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if start_time < range_start or start_time >= range_end:
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continue
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```
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So a clip that **began in an earlier chunk and is still playing across the boundary**
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is dropped from every later chunk it overlaps. The full (non-chunked) render is
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correct; the chunked render silently diverges.
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Who is affected:
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- **Overlay videos that span slides:** `end_on: next_video`, `loop`, long `take`/`end`
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(multi-slide backgrounds / persistent picture-in-picture).
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- **Looping background audio/music:** started once early, meant to underlie the whole
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video — dropped from every chunk after the first. Highest blast radius.
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- **Not affected:** `end_on: next_slide` clips (they end exactly at a slide marker =
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a chunk seam), per-slide content, and the full-screen `plan.background` (a separate
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always-included input).
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v1 status: `cli._chunk_boundary_span_warnings(plan, groups)` detects spanning
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video/outro/audio events and prints a loud warning before rendering, so the divergence
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is never silent. It does not yet correct the output.
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## v2 algorithm
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### 1. Overlap inclusion (not start-inside)
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Replace the start-inside test with an overlap test in both extractors:
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```python
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# keep the event if it overlaps [range_start, range_end)
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if end_time <= range_start or start_time >= range_end:
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continue
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```
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### 2. Per-event seek for clips that began earlier
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A clip included by overlap whose `start_time < range_start` is already mid-playback at
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the chunk boundary. It must resume at the correct frame, not restart. Compute how far
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into the clip the window begins and carry it as a **per-event seek**:
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```
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into = range_start - start_time # seconds of the clip already elapsed
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base = video_source.skip or 0.0
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# non-looping clip:
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skip_override = base + into
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# looping clip (end_on: loop / next_video that wraps):
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period = (video_source.duration or 0) - base # one loop's playable length
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skip_override = base + (into % period) if period > 0 else base
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```
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Then clamp the event to the window and let the offset pass zero it:
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```
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start_time = max(start_time, range_start) # -> 0 after time_offset subtraction
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end_time = min(end_time, range_end)
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```
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The seam for the *seek* is `VideoEvent.skip_override` (already added, inert until v2):
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the renderer prefers it over `video_source.skip` when set. `-ss {skip}` is applied as
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an input option, so ffmpeg decodes to that point — frame-accurate for the codecs in
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use.
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### 3. Audio equivalent
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`AudioEvent` has no `skip_override` / `end_time` yet. v2 adds both (or derives end from
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`audio_def.duration` / `loop` → `total_duration`) and applies the same overlap + seek.
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For looping music the seek is the loop-phase modulo above; `ignore_pauses` and
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`overlap` (crossfade) interactions must be re-checked at the seam.
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### 4. Outro events
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`OutroEvent` also spans (start_time/end_time). Extend the same treatment; outros
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normally live in the final chunk so this is lower priority but should be covered for
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completeness.
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## Concat-seam correctness (the risk to validate)
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Chunks are joined with `-c copy`, so the two sides of a seam must be frame-aligned:
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chunk *k* ends showing the clip at position `P`, chunk *k+1* must resume at exactly `P`
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via `skip_override`. Validation plan:
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1. Pick a project with a known multi-slide overlay video **and** looping music
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(or synthesize one).
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2. Render it full (reference) and chunked (small `chunk_slides`, so a seam falls mid
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clip).
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3. Compare: identical duration; frame diff at ±3 frames around each seam below a
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threshold; audio cross-correlation shows no gap/jump; the overlay is present in
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every chunk it overlaps (the v1 bug is gone).
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4. Assert `_chunk_boundary_span_warnings` returns empty for the fixed path.
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## Work items
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- [ ] `_extract_video_events`: overlap test + `skip_override` (loop-aware).
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- [ ] `_extract_audio_events`: add `end_time`/`skip_override`, overlap + seek.
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- [ ] `AudioEvent`: `skip_override` field; renderer audio path honors it.
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- [ ] `OutroEvent`: same treatment.
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- [ ] Frame/audio seam-diff test (chunked vs full) in the test suite.
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- [ ] Flip `_chunk_boundary_span_warnings` from "will be dropped" to a debug-only
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assertion once v2 is the default.
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## Seams already in place (v2 preparations, shipped)
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- `VideoEvent.skip_override` (models.py) — inert; renderer honors it when set.
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- `cli._chunk_boundary_span_warnings` — detection + warning.
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- v1-limitation comments at both filter sites in `transformer.py`.
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