Chunking v2: keep clips that span a chunk boundary (overlap + seek)
v1 dropped any overlay video or audio clip whose start fell outside a chunk's window, so a multi-slide background video — or looping background music — silently vanished from every chunk after the one it started in, diverging from a full render. v2 includes any clip that OVERLAPS the window and seeks into clips that began earlier so they resume mid-clip at the seam instead of restarting: - _extract_video_events: overlap test + VideoEvent.skip_override (loop-aware phase); the input -ss also seeks the clip's embedded audio (tvaud). - _extract_audio_events: overlap test + AudioEvent.src_offset (loop phase / linear); renderer honors it in the loop-with-pauses, standard-loop, and one-shot paths. - _chunk_boundary_span_warnings downgraded from "will be dropped" to informational. Full (non-chunked) render is unchanged: time_range=None leaves skip_override/ src_offset at defaults. Slides already used overlap; outros are last-chunk-only. Plan-level checks in tests/test_chunking_v2.py (all green). Remaining gate: render- seam frame/phase validation on the rig; crossfade-loop audio seek deferred. See docs/chunking_v2.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
+25
-12
@@ -1,6 +1,9 @@
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# Chunked Rendering v2 — Design Spec
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Status: **planned** (v1 shipped; v1 boundary limitation is detected + warned, not yet fixed)
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Status: **implemented on branch `chunking-v2`, pending render-seam validation on the rig.**
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Plan-level logic is covered by `tests/test_chunking_v2.py` (all green). What remains
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is confirming the ffmpeg concat seam is frame/phase-accurate on a real render — see
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"Concat-seam correctness" below.
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## Why chunking exists
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@@ -113,16 +116,26 @@ via `skip_override`. Validation plan:
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## Work items
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- [ ] `_extract_video_events`: overlap test + `skip_override` (loop-aware).
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- [ ] `_extract_audio_events`: add `end_time`/`skip_override`, overlap + seek.
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- [ ] `AudioEvent`: `skip_override` field; renderer audio path honors it.
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- [ ] `OutroEvent`: same treatment.
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- [ ] Frame/audio seam-diff test (chunked vs full) in the test suite.
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- [ ] Flip `_chunk_boundary_span_warnings` from "will be dropped" to a debug-only
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assertion once v2 is the default.
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- [x] `_extract_video_events`: overlap test + `skip_override` (loop-aware).
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- [x] `_extract_audio_events`: overlap + `src_offset` seek (loop phase / linear).
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- [x] `AudioEvent`: `src_offset` field; renderer audio paths (loop-with-pauses,
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standard loop, one-shot) honor it.
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- [x] `VideoEvent.skip_override`: renderer video input `-ss` honors it; the clip's
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embedded audio (`tvaud`) is seeked automatically by the same input seek.
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- [x] `_chunk_boundary_span_warnings`: downgraded from the "will be dropped" v1
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warning to an informational note (logged; terminal only under `--verbose`).
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- [x] Plan-level tests: `tests/test_chunking_v2.py`.
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- [ ] **Render-seam validation on the rig** (chunked-vs-full frame/audio diff) — the
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remaining gate before making v2 the trusted default.
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- [ ] Crossfade-loop audio (`_build_crossfade_loop_filter`) does not yet apply
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`src_offset` — a crossfaded looping bed restarts phase at the seam. Standard
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(non-crossfade) loops and one-shots are handled. Low priority.
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- [ ] `OutroEvent`: not needed — outros are extracted for the last chunk only
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(`config.outro if is_last_chunk`), so they never split across a seam.
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## Seams already in place (v2 preparations, shipped)
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## Not affected (verified)
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- `VideoEvent.skip_override` (models.py) — inert; renderer honors it when set.
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- `cli._chunk_boundary_span_warnings` — detection + warning.
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- v1-limitation comments at both filter sites in `transformer.py`.
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- Slides: `_extract_slide_events` already used overlap+clamp — no change.
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- Full-screen `plan.background`: a separate always-included input.
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- Full (non-chunked) render: `time_range=None` path leaves `skip_override`/
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`src_offset` at their defaults, so output is byte-identical to before.
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+24
-32
@@ -4137,16 +4137,14 @@ def _writeback_video_metadata(plan, project_path, config) -> None:
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def _chunk_boundary_span_warnings(plan, groups) -> list[str]:
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"""Detect events that span a chunk boundary.
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"""Report clips that span a chunk boundary.
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KNOWN LIMITATION (chunking v1): the render's time-range filter keeps only events
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whose *start* falls inside a chunk's window (transformer.py `_extract_video_events`
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/ `_extract_audio_events`: `if start_time < range_start: continue`). An overlay
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video or audio clip that began in an earlier chunk and is still playing across the
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boundary is therefore DROPPED from every later chunk it overlaps — so the chunked
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output silently diverges from a full render. This detector makes that non-silent.
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The real fix (overlap-inclusion + per-event seek) is chunking v2 — see
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docs/chunking_v2.md.
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Chunking v2 (docs/chunking_v2.md) INCLUDES these in the later chunk and seeks
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into them (VideoEvent.skip_override / AudioEvent.src_offset) so they resume
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mid-clip instead of being dropped. The seam then relies on `-c copy` joining
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frame-aligned chunks, which is the one thing worth eyeballing — so this stays as
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an informational list (logged; shown on the terminal only with --verbose), not
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the hard "will be dropped" warning of v1.
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"""
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slide_start = {e.slide_id: e.start_time for e in plan.slide_events}
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boundaries = [] # (slide_id, output_time) at each chunk seam after the first
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@@ -4166,8 +4164,8 @@ def _chunk_boundary_span_warnings(plan, groups) -> list[str]:
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extra = f" (and {len(crossed) - 1} more)" if len(crossed) > 1 else ""
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warnings.append(
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f"{kind} '{label}' plays {_format_time(start)}–{_format_time(end)} and "
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f"crosses the chunk boundary at {sid} ({_format_time(bt)}){extra}; it will "
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f"be DROPPED from the chunk(s) after the boundary."
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f"crosses the chunk boundary at {sid} ({_format_time(bt)}){extra}; v2 "
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f"seeks into it so it continues across the seam."
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)
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for e in plan.video_events:
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@@ -4211,29 +4209,23 @@ def _chunked_render(
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f"\n Auto-chunking: {len(slide_ids)} slides → {len(groups)} chunks of ≤{chunk_size}"
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)
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# Warn about events that span a chunk boundary — chunking v1 drops these from
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# the later chunk, so the output would silently differ from a full render.
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# Report clips that span a chunk boundary. v2 seeks into them so they continue
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# across the seam (no longer dropped); this is informational — logged always,
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# and echoed to the terminal only under --verbose — with a nudge to eyeball the
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# seam since concat uses -c copy.
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if plan is not None:
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_span_warnings = _chunk_boundary_span_warnings(plan, groups)
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if _span_warnings:
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banner = " " + "!" * 64
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print(f"\n{banner}", file=sys.stderr)
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print(" CHUNK-BOUNDARY WARNING — chunked output will differ from a full render:",
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file=sys.stderr)
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for w in _span_warnings:
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print(f" - {w}", file=sys.stderr)
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print(" These overlay video/audio clips span a chunk seam. Chunking v1 keeps",
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file=sys.stderr)
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print(" only clips that START inside a chunk, so the ones above vanish after",
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file=sys.stderr)
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print(" the boundary. Options: render this project WITHOUT chunking (lower",
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file=sys.stderr)
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print(" cpu_limit instead), or move the chunk size so no seam splits them.",
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file=sys.stderr)
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print(f"{banner}\n", file=sys.stderr)
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_render_log("CHUNK-BOUNDARY WARNING (v1 drops cross-boundary clips):")
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for w in _span_warnings:
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_span_notes = _chunk_boundary_span_warnings(plan, groups)
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if _span_notes:
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_render_log(f"chunking v2: {len(_span_notes)} clip(s) span a boundary (seam-seeked):")
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for w in _span_notes:
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_render_log(f" - {w}")
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if verbose:
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print(f"\n {len(_span_notes)} clip(s) span a chunk boundary — v2 seeks across the seam:",
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file=sys.stderr)
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for w in _span_notes:
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print(f" - {w}", file=sys.stderr)
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print(" If a seam looks off, verify frame alignment (concat uses -c copy).",
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file=sys.stderr)
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chunks_dir = out_dir / "chunks"
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chunks_dir.mkdir(parents=True, exist_ok=True)
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@@ -416,6 +416,11 @@ class AudioEvent:
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audio_id: str
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start_time: float # When to start playing (marker time - offset)
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audio_def: AudioDefinition
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# Chunking v2 (docs/chunking_v2.md): when a clip began before this chunk's
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# window it must resume mid-track, not restart at the seam. src_offset is the
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# position (seconds) into the source stream to begin at — the loop phase for
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# looping music, or a linear seek for one-shots. 0.0 = play from the start (v1).
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src_offset: float = 0.0
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@dataclass
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+12
-5
@@ -1473,7 +1473,9 @@ def build_filter_complex(
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for p in plan.narration_pauses
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if p.output_time > event.start_time
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]
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src_pos = 0.0
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# Chunking v2: start partway into the looped stream when the
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# clip began in an earlier chunk (docs/chunking_v2.md).
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src_pos = getattr(event, "src_offset", 0.0)
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seg_start = event.start_time
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seg_count = 0
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@@ -1530,21 +1532,26 @@ def build_filter_complex(
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)
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filters.extend(crossfade_filters)
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else:
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# Standard loop without crossfade
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# Standard loop without crossfade. Chunking v2: seek to
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# the loop phase when the clip began in an earlier chunk.
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_off = getattr(event, "src_offset", 0.0)
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filters.append(
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f"[{audio_idx}:a]aloop=loop=-1:size=2e+09,"
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f"atrim=0:{remaining:.3f},"
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f"atrim={_off:.3f}:{_off + remaining:.3f},"
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f"asetpts=PTS-STARTPTS,"
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f"adelay={delay_ms}|{delay_ms},"
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f"volume={volume:.2f}[{label}]"
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)
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audio_labels_to_mix.append(f"[{label}]")
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else:
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# One-shot audio: delay to trigger time
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# One-shot audio: delay to trigger time. Chunking v2: seek in if
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# the clip began in an earlier chunk (docs/chunking_v2.md).
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label = f"aud{i}"
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delay_ms = int(event.start_time * 1000)
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_off = getattr(event, "src_offset", 0.0)
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_seek = f"atrim={_off:.3f},asetpts=PTS-STARTPTS," if _off > 0 else ""
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filters.append(
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f"[{audio_idx}:a]adelay={delay_ms}|{delay_ms},volume={volume:.2f}[{label}]"
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f"[{audio_idx}:a]{_seek}adelay={delay_ms}|{delay_ms},volume={volume:.2f}[{label}]"
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)
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audio_labels_to_mix.append(f"[{label}]")
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+44
-15
@@ -1321,15 +1321,25 @@ def _extract_video_events(
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# end_on is None and marker_type == "narration": runs to end
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end_time = total_duration
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# Filter by time range.
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# CHUNKING v1 LIMITATION: this keeps only clips whose START is inside the
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# window, so a clip that began in an earlier chunk and is still playing
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# across the boundary is DROPPED here — the chunked output then differs from
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# a full render. cli._chunk_boundary_span_warnings surfaces this. The v2 fix
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# is overlap-inclusion + a per-event seek (skip_override); see
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# docs/chunking_v2.md.
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if start_time < range_start or start_time >= range_end:
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# Filter by time range — CHUNKING v2 (docs/chunking_v2.md).
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# Include any clip that OVERLAPS the window (not just those starting inside
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# it), so a clip spanning a chunk boundary survives into the later chunk.
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if end_time <= range_start or start_time >= range_end:
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continue
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# A clip that began before this window is already mid-playback at the seam;
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# seek into it so it resumes at the right frame instead of restarting.
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skip_override = None
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if start_time < range_start:
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into = range_start - start_time # elapsed since the clip started
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base = video_source.skip or 0.0
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playable = (video_source.duration - base) if video_source.duration else None
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if playable and playable > 0 and into >= playable:
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# the clip has looped by the window start → resume at the loop phase
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skip_override = base + (into % playable)
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else:
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# still within the first play-through (or unknown length) → linear seek
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skip_override = base + into
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start_time = range_start # -> 0 after time_offset subtraction
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end_time = min(end_time, range_end)
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events.append(
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@@ -1341,6 +1351,7 @@ def _extract_video_events(
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cutout=cutout,
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cutout_name=cutout_name,
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layer=layer,
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skip_override=skip_override,
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)
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)
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@@ -1367,17 +1378,35 @@ def _extract_audio_events(
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elif marker_id.startswith("audio:"):
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audio_id = marker_id[6:]
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if audio_id is not None and audio_id in audio:
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# CHUNKING v1 LIMITATION (same as video, worse for looping background
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# music): a clip started before the window is dropped from later chunks.
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# v2 = overlap-inclusion + audio seek; see docs/chunking_v2.md.
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if timing.timestamp < range_start or timing.timestamp >= range_end:
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adef = audio[audio_id]
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astart = max(0, timing.timestamp - AUDIO_OFFSET_SECONDS)
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# Effective end of this clip on the output timeline.
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if adef.loop:
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aend = range_end # a loop fills to the window/render end
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elif adef.duration is not None:
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aend = astart + adef.duration
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else:
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aend = float("inf") # unknown one-shot length — assume it may span
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# CHUNKING v2 (docs/chunking_v2.md): include if it OVERLAPS the window,
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# and seek into clips that began earlier so they resume mid-track — the
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# loop phase for looping music, a linear seek for one-shots. v1 dropped
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# these, silencing looping background music in every chunk but the first.
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if aend <= range_start or astart >= range_end:
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continue
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start_time = max(0, timing.timestamp - AUDIO_OFFSET_SECONDS)
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src_offset = 0.0
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if astart < range_start:
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into = range_start - astart
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if adef.loop and adef.duration:
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src_offset = into % adef.duration
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else:
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src_offset = into
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astart = range_start
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events.append(
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AudioEvent(
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audio_id=audio_id,
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start_time=start_time,
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audio_def=audio[audio_id],
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start_time=astart,
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audio_def=adef,
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src_offset=src_offset,
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)
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)
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@@ -0,0 +1,123 @@
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#!/usr/bin/env python3
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"""Plan-level validation for chunking v2 (docs/chunking_v2.md).
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Verifies the transformer now INCLUDES clips that span a chunk boundary and seeks
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into them (skip_override / src_offset), instead of the v1 behaviour that dropped
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them. This is a pure plan-level check — the ffmpeg concat-seam (frame alignment via
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-c copy) still needs a real render on the rig to confirm.
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Run: ./venv/bin/python tests/test_chunking_v2.py
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"""
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import sys
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from pathlib import Path
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sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
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from gnommo.transformer import (
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MarkerTiming,
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_extract_audio_events,
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_extract_video_events,
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AUDIO_OFFSET_SECONDS,
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)
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from gnommo.models import AudioDefinition, VideoSource, CutoutDefinition, SlideDefinition
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_fails = []
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def check(name, cond, detail=""):
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print(f" {'PASS' if cond else 'FAIL'} {name}" + (f" — {detail}" if detail and not cond else ""))
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if not cond:
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_fails.append(name)
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# ── audio ────────────────────────────────────────────────────────────────────
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def test_audio():
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print("audio events:")
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audio = {
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"music": AudioDefinition(file="music.mp3", loop=True, duration=90.0),
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"sfx": AudioDefinition(file="sfx.wav", loop=False, duration=500.0),
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"blip": AudioDefinition(file="blip.wav", loop=False, duration=50.0),
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}
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# music triggers at t=0, sfx at t=10, blip at t=10
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markers = [
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MarkerTiming(marker_id="Amusic", timestamp=0.0, context="", confidence=1.0),
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MarkerTiming(marker_id="Asfx", timestamp=10.0, context="", confidence=1.0),
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MarkerTiming(marker_id="Ablip", timestamp=10.0, context="", confidence=1.0),
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]
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# Chunk window [300, 600): all three started earlier.
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evs = {e.audio_id: e for e in _extract_audio_events(markers, audio, time_range=(300.0, 600.0))}
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# Looping music: included, resumes at loop phase. astart = max(0, 0-1)=0; into=300;
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# phase = 300 % 90 = 30.
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check("looping music spanning boundary is INCLUDED (v1 dropped it)", "music" in evs)
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if "music" in evs:
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m = evs["music"]
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check("music clamped to window start", abs(m.start_time - 300.0) < 1e-6, f"start={m.start_time}")
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check("music seeks to loop phase 30.0", abs(m.src_offset - 30.0) < 1e-6, f"src_offset={m.src_offset}")
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# One-shot still playing at the window: included, linear seek.
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# astart = max(0,10-1)=9; aend=9+500=509 > 300 → spans. into=300-9=291.
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check("one-shot still playing is INCLUDED", "sfx" in evs)
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if "sfx" in evs:
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s = evs["sfx"]
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check("sfx linear seek 291.0", abs(s.src_offset - 291.0) < 1e-6, f"src_offset={s.src_offset}")
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# One-shot that ended before the window: excluded (aend=9+50=59 < 300).
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check("one-shot ended before window is EXCLUDED", "blip" not in evs)
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# Full render (no range): everything from the start, no seek.
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full = {e.audio_id: e for e in _extract_audio_events(markers, audio, time_range=None)}
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check("full render includes music with no seek", "music" in full and full["music"].src_offset == 0.0)
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# ── video ────────────────────────────────────────────────────────────────────
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def test_video():
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print("video events:")
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cutouts = {"fullscreen": CutoutDefinition(x=0, y=0, height=1080, width=1920)}
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videos = {
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"bg": VideoSource(
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source_file="bg.mp4", cutout="fullscreen", layer="below",
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duration=90.0, skip=0.0, end_on="next_video",
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)
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}
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slides = {f"S{i}": SlideDefinition(image=f"S{i}.png", type="slide") for i in range(1, 11)}
|
||||
markers = [MarkerTiming(marker_id=f"S{i}", timestamp=(i - 1) * 60.0, context="", confidence=1.0)
|
||||
for i in range(1, 11)]
|
||||
# Background overlay starts at slide-7 time (360) and, as the only video with
|
||||
# end_on next_video, runs to total_duration (600).
|
||||
markers.append(MarkerTiming(marker_id="vfm:bg", timestamp=360.0, context="", confidence=1.0))
|
||||
|
||||
total = 600.0
|
||||
# Chunk window that STARTS AFTER the video began: [420, 600) (slides 8-10).
|
||||
evs, _ = _extract_video_events(markers, videos, cutouts, slides, total, time_range=(420.0, 600.0))
|
||||
bg = next((e for e in evs if e.video_id == "bg"), None)
|
||||
|
||||
check("spanning background video is INCLUDED in the later chunk (v1 dropped it)", bg is not None)
|
||||
if bg is not None:
|
||||
check("bg clamped to window start", abs(bg.start_time - 420.0) < 1e-6, f"start={bg.start_time}")
|
||||
# into = 420-360 = 60; playable = 90-0 = 90; 60 < 90 → linear seek 60.
|
||||
check("bg linear seek 60.0 (first play-through)", abs((bg.skip_override or 0) - 60.0) < 1e-6,
|
||||
f"skip_override={bg.skip_override}")
|
||||
|
||||
# Window starting deep enough that the 90s clip has looped once: [480, 600).
|
||||
# into = 480-360 = 120; 120 >= 90 → phase = 120 % 90 = 30.
|
||||
evs2, _ = _extract_video_events(markers, videos, cutouts, slides, total, time_range=(480.0, 600.0))
|
||||
bg2 = next((e for e in evs2 if e.video_id == "bg"), None)
|
||||
check("looped background resumes at phase 30.0", bg2 is not None and abs((bg2.skip_override or 0) - 30.0) < 1e-6,
|
||||
f"skip_override={getattr(bg2, 'skip_override', None)}")
|
||||
|
||||
# Full render: no seek.
|
||||
evs3, _ = _extract_video_events(markers, videos, cutouts, slides, total, time_range=None)
|
||||
bg3 = next((e for e in evs3 if e.video_id == "bg"), None)
|
||||
check("full render includes bg with no seek", bg3 is not None and bg3.skip_override is None)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
test_audio()
|
||||
test_video()
|
||||
print()
|
||||
if _fails:
|
||||
print(f"FAILED: {len(_fails)} check(s): {', '.join(_fails)}")
|
||||
sys.exit(1)
|
||||
print("All chunking-v2 plan-level checks passed.")
|
||||
Reference in New Issue
Block a user