Removing an audio probe that made dry-run take 28 seconds

This commit is contained in:
2026-07-25 14:01:02 +02:00
parent 9f30698801
commit b60be96978
+8 -5
View File
@@ -1292,17 +1292,20 @@ def build_filter_complex(
_, first_video_source, _ = plan.narration_videos[0]
use_channels = first_video_source.use_audio_channels
if use_channels == "auto":
# Probe the real narration audio to pick left/right/both. In concat
# mode that's the first processed segment; otherwise the single
# narration input. (plan carries the dirs — this function doesn't.)
# Concat mode = pre-processed segments: preprocess already resolved
# the channel and baked it into the audio, so play it as-is ("both").
# Re-probing here means a full-file volumedetect pass on the narration
# (tens of seconds on a long take) for no benefit — that was the render
# command taking ~30s to build.
if narration_concat and plan.narration_segments:
narration_path = plan.narration_segments[0].source_path
use_channels = "both"
else:
# Legacy single-input narration (not preprocessed): resolve once.
narration_path = _resolve_video_path(
plan.videos_dir, first_video_source,
plan.shared_assets_dir, plan.project_path,
)
use_channels = _resolve_auto_channel(narration_path)
use_channels = _resolve_auto_channel(narration_path)
channel_filter = _build_audio_channel_filter(use_channels)
narration_volume = first_video_source.volume