# Slide Template Guidelines This note gives a short “when to use it” rule for each supported GlitchPlayer slide template. The purpose is to help: - human authors - AI slide agents - editor integrations pick the simplest effective template for a given explanation beat. ## General Rule Slides should not repeat the script. A slide should do one job: - show a visual - define a term - highlight a contrast - embed an interaction - frame a quote - focus attention on one equation If a slide is trying to do more than one of those at once, it is probably the wrong template. ## Supported Templates ## `SquareYellow` Use when: - one image does most of the work - you need a short strong header - the talking head should stay visible beside or below the slide Good for: - mood - framing - one clear visual metaphor Avoid when: - the idea needs more than one sentence - the viewer needs to compare two things - the slide is mainly about numbers or interaction ## `FullscreenSplit` Use when: - one image and one short text block should share attention - you want a clean fullscreen transition - you need to conceal a segment seam under the slide Good for: - contrast - one visual plus one claim - scene-setting slides Avoid when: - the text starts turning into a paragraph - the image is decorative rather than explanatory ## `EquationFocus` Use when: - one equation is the main thing the viewer should understand - the script is defining a formula or symbolic relationship Good for: - definitions - identities - simple derivation checkpoints Authoring rule: - keep the header short - keep the title short - use one LaTeX expression only - annotation should explain the equation in plain language Avoid when: - you need to compare two equations - the expression is too large or multi-step ## `QuoteImage` Use when: - a quote is the slide - the image is there to support emotional or contextual framing Good for: - rhetorical emphasis - historical voice - strong claims Avoid when: - the quote is longer than the viewer can absorb quickly - the image is carrying a second unrelated message ## `ChartSingle` Use when: - one compact chart tells the story - you are comparing a few values - the script needs one clean quantitative contrast Good for: - 3 to 5 bars - one pattern - one takeaway Authoring rule: - use a short header - keep the title direct - body is optional and should be brief - label names should be short Avoid when: - the viewer needs to inspect lots of data - the chart needs axes, legends, or technical notation to make sense ## `ProcessFlow` Use when: - the script is describing a pipeline or mechanism - the viewer needs sequence, not comparison Good for: - 3 to 5 steps - causal flow - product/process explanations Avoid when: - the steps are too wordy - the process is branching or deeply conditional ## `DefinitionCard` Use when: - the job of the slide is to define one concept - the audience needs a crisp shared term before moving on Good for: - vocabulary - named concepts - framing a new abstraction Authoring rule: - header is context - term is the anchor - definition is plain language - example is concrete Avoid when: - the concept needs a diagram more than text ## `GlitchComponentFrame` Use when: - the explanation becomes clearer if the viewer can manipulate the model directly - the slide should host a real interactive Glitch component - the script benefits from 3D, simulation, or hands-on exploration Good for: - 3D scenes - parameterized simulations - interactive paradoxes - exploratory visual models This template is intended for hosted Glitch components, not static images. Current contract: - `header` - `componentId` - `componentUrl` - `caption` Current runtime model: - the slide embeds the component in an `iframe` - the component is expected to be hosted independently - if `componentUrl` is omitted, the player resolves a default path from: - `VITE_GLITCH_COMPONENT_BASE_URL` - the convention `glitch_${componentId.replace(/-/g, "_")}` - and targets that component's `index.html` - the player treats it as an interactive surface Guidelines: - use this only when interaction adds real explanatory value - prefer a stable hosted URL or a stable `public/glitch/...` deployment path - keep the header short - caption should explain what the viewer should try or notice - assume the component itself provides the deeper interaction Avoid when: - a static image would do the job - the component is still too unstable to embed - the interaction is not tied to the narrated idea ## Choosing Between Static And Interactive Default to a static template first. Use `GlitchComponentFrame` only if at least one of these is true: - the viewer learns by manipulating parameters - the shape, motion, or geometry matters - the explanation is weaker as a static image - the component can stand on its own as a small exploratory object If not, use: - `SquareYellow` - `FullscreenSplit` - `ChartSingle` - `EquationFocus` - `DefinitionCard` Those will usually produce a cleaner lecture.