18 lines
1.4 KiB
Markdown
18 lines
1.4 KiB
Markdown
# Mystery content packages
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Mysteries live outside the React application as authoring manifests and immutable source assets. Importing a manifest exercises the same public operations as the level editor: it creates a mutable authoring level, uploads assets, saves normalized exhibits, freezes an immutable template version, and instantiates a separate playable level.
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With the local Docker stack running and editing enabled:
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```bash
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npm run mystery:import -- mysteries/glass-harbor/mystery.json
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```
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The command prints the template version, authoring-level ID, playable-level ID, and player URL. Importing the same manifest again creates a new immutable version; it does not rewrite an earlier version.
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## The Glass Harbor Diversion
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This compact first mystery contains eight dated source documents in three folders, six unresolved Party concepts, and one fictional archival photograph. It intentionally starts without Party or Event exhibits: classification, dossier association, event reconstruction, working notes, and red-thread theory are the player’s work.
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The source image was generated with the built-in image-generation tool for this fictional case. Its final production prompt asked for a degraded 1987 harbor-security photograph of truck `H&F 14` unloading a `CALDER OPTICAL / FRAGILE` crate at Warehouse 3, with period-correct details and no real people or brands.
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