5 lines
326 B
SQL
5 lines
326 B
SQL
-- Optional scene music per story node. The runtime plays/loops it while the node
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-- is active; a NULL value inherits whatever is already playing (so a track set on
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-- one node carries through the region until another node changes it).
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ALTER TABLE osint.story_nodes ADD COLUMN music_asset_id UUID REFERENCES osint.assets(id);
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