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gupi-osint-board/migrations/023_story_node_music.sql
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-- Optional scene music per story node. The runtime plays/loops it while the node
-- is active; a NULL value inherits whatever is already playing (so a track set on
-- one node carries through the region until another node changes it).
ALTER TABLE osint.story_nodes ADD COLUMN music_asset_id UUID REFERENCES osint.assets(id);