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# GUPI OSINT Board roadmap
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This is the ordered implementation roadmap following the accepted exhibit model. Work generally proceeds from top to bottom. It is not a substitute for migrations or implementation issues.
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## Working agreement
- Spend roughly 60% of development time on features and model work, 25% on tests and bug fixing, and 15% on repository and deployment hygiene.
- Stop feature work for interaction-breaking, data-loss, migration, or deployment bugs. Batch cosmetic defects separately.
- A new exhibit behavior is complete only when its PostgreSQL representation, API behavior, frontend widget, persistence, and focused tests agree.
- Mystery content must be authored as template data through supported application operations, never hard-coded into React components.
## Milestone 0: trustworthy baseline
- [x] Track `.gitignore` , `.dockerignore` , and `.env.example` ; confirm that secrets and generated artifacts cannot enter Git accidentally.
- [x] Commit the current working POC and tag the checkpoint `poc-pre-exhibit-model` .
- [x] Confirm `main` is pushed to the Ramanujan-hosted `origin` repository.
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- [x] Keep `npm run build` green and make `npm test` run real tests rather than an empty suite.
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## Milestone 1: focused safety net
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- [x] Test screen/board coordinate conversion across pan and zoom levels.
- [x] Test timeline date-to-pixel projection and recomputation after viewport resizing.
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- [x] Test the interaction boundary between exhibit dragging, hand-tool panning, and board-only pinch zoom.
- [x] Test folder open/close behavior, retained file positions, and containment-band state.
- [x] Test document upload, metadata persistence, board save/reload, and reset.
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- [x] Run migrations and API integration tests against disposable PostgreSQL, not SQLite or mocked persistence.
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- [x] Add one browser smoke test: open an isolated level, drag an exhibit, pan, board-zoom, open a folder, move a file, reload, and verify persistence.
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## Milestone 2: exhibit-schema cutover
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- [x] Add boards, exhibits, exhibit types, subtype tables, immutable template versions, and mutable levels.
- [x] Cut over the explicitly disposable POC database directly; no transitional data existed to backfill or compare.
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- [x] Implement template instantiation, version selection, reset, and “save level as template” as transactional clone operations.
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- [x] Introduce a server-side repository/service boundary so SQL and cloning transactions do not live in Express route handlers.
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- [x] Move exhibit and document rendering to a typed frontend widget registry backed by the normalized API.
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- [x] Remove transitional `widgets` , `widget_relations` , and `playthrough_*` tables in the canonical cutover migration.
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## Milestone 3: events and parties
### Events and narrative
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- [x] Implement Event exhibits with occurrence time and investigator-authored narrative text.
- [x] Implement normalized Event-to-Evidence links and their distinct board visualization.
- [x] Present chronologically ordered events as the emerging investigation story.
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### Party exhibits
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- [x] Add a Party exhibit supertype representing an investigation participant.
- [x] Add a Person subtype with display name, normalized aliases, and extensible structured identity fields.
- [x] Add an Organization subtype covering businesses, public bodies, associations, and informal groups.
- [x] Add normalized many-to-many Party-to-Evidence associations with an optional explanatory note.
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- [ ] Add typed Party-to-Party relationships such as employment, ownership, membership, control, and representation.
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- [x] Build distinct Person and Organization dossier presentations that reveal associated evidence without using folder ownership semantics.
- [x] Include brief concepts, parties, aliases, evidence associations, and party relationships in template/level cloning.
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## Milestone 4: first playable mystery
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- [ ] Design a small mystery that exercises documents, folders, notes, events, people, organizations, connections, and the timeline.
- [ ] Create it as an immutable level-template version using the same supported operations available to an author.
- [ ] Instantiate and solve a cloned level without modifying the template or relying on hard-coded case behavior.
- [ ] Turn the successful solve path into an end-to-end acceptance test.
- [ ] Perform a manual playability and visual-polish pass before production deployment.