Live dialogue preview in the editors (reuses the real DialoguePlayer)

- DialoguePlayer gains an `inline` mode (fills its container, no window key
  capture) and a `startId` to jump the walk to a given utterance.
- New DialoguePreview: a scaled-down mini player that fetches the resolved tree
  from GET /api/admin/story-nodes/:id/dialogue (same resolver as playback).
- Mystery graph: preview appears next to a selected dialogue node.
- Utterance editor: docked preview that jumps to the clicked/selected utterance
  and refreshes after each edit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-08-18 19:24:03 +02:00
co-authored by Claude Opus 4.8
parent f10d7584d2
commit 0b1e5e7fc7
6 changed files with 59 additions and 6 deletions
+28 -4
View File
@@ -61,9 +61,11 @@ export function CutsceneHost({ componentKey, label, onComplete }: { componentKey
// Walk a dialogue node's utterance tree: play NPC lines, present player options at a
// branch, follow a chosen option to the next line or out through its exit terminal.
export function DialoguePlayer({ node, onExit }: { node: { utterances: RuntimeUtterance[]; rootId: string | null }; onExit: (terminalKey?: string) => void }) {
export function DialoguePlayer({ node, onExit, inline, startId }: { node: { utterances: RuntimeUtterance[]; rootId: string | null }; onExit: (terminalKey?: string) => void; inline?: boolean; startId?: string | null }) {
const byId = useMemo(() => new Map(node.utterances.map(u => [u.id, u])), [node.utterances])
const [currentId, setCurrentId] = useState<string | null>(node.rootId)
const [currentId, setCurrentId] = useState<string | null>(startId ?? node.rootId)
// In preview, clicking an utterance card jumps the walk to that line.
useEffect(() => { if (startId !== undefined) setCurrentId(startId ?? node.rootId) }, [startId, node.rootId])
const [charCount, setCharCount] = useState(0)
const reduced = usePrefersReducedMotion()
const current = currentId ? byId.get(currentId) ?? null : null
@@ -94,15 +96,16 @@ export function DialoguePlayer({ node, onExit }: { node: { utterances: RuntimeUt
setCurrentId(children[0].id) // linear next line
}
useEffect(() => {
if (inline) return // preview advances by click only, so it never steals the editor's keys
const onKey = (event: KeyboardEvent) => {
if (!showChoices && (event.key === ' ' || event.key === 'Enter' || event.key === 'ArrowRight')) { event.preventDefault(); proceedRef.current() }
}
window.addEventListener('keydown', onKey)
return () => window.removeEventListener('keydown', onKey)
}, [showChoices])
}, [showChoices, inline])
if (!current) return null
return <div className="dialogue" role="dialog" aria-label="Dialogue" onClick={() => { if (!showChoices) proceedRef.current() }}>
return <div className={`dialogue${inline ? ' inline' : ''}`} role="dialog" aria-label="Dialogue" onClick={() => { if (!showChoices) proceedRef.current() }}>
<div className="dialogue-portrait">{current.poseUrl && <img src={current.poseUrl} alt={current.speaker.name} />}</div>
<div className="dialogue-scrim" aria-hidden />
<div className="dialogue-box">
@@ -116,3 +119,24 @@ export function DialoguePlayer({ node, onExit }: { node: { utterances: RuntimeUt
</div>
</div>
}
// A live, scaled-down mini player for the editor — runs the real DialoguePlayer
// against the same server resolver, so it reflects the current authored dialogue.
export function DialoguePreview({ nodeId, startId, revision, onClose }: { nodeId: string; startId?: string | null; revision?: number; onClose?: () => void }) {
const [tree, setTree] = useState<{ utterances: RuntimeUtterance[]; rootId: string | null } | null>(null)
const [playKey, setPlayKey] = useState(0)
useEffect(() => {
fetch(`/api/admin/story-nodes/${nodeId}/dialogue`).then(response => response.ok ? response.json() : null).then(setTree).catch(() => setTree(null))
}, [nodeId, revision])
return <div className="dialogue-preview" onPointerDown={event => event.stopPropagation()}>
<div className="dialogue-preview-bar"><span>preview</span>
<button title="Restart" onClick={event => { event.stopPropagation(); setPlayKey(key => key + 1) }}></button>
{onClose && <button title="Close" onClick={event => { event.stopPropagation(); onClose() }}>×</button>}
</div>
<div className="dialogue-preview-stage">
{tree?.rootId
? <div className="dialogue-preview-scale"><DialoguePlayer key={playKey} inline node={tree} startId={startId} onExit={() => setPlayKey(key => key + 1)} /></div>
: <div className="dialogue-preview-empty">no utterances yet</div>}
</div>
</div>
}