Live dialogue preview in the editors (reuses the real DialoguePlayer)
- DialoguePlayer gains an `inline` mode (fills its container, no window key capture) and a `startId` to jump the walk to a given utterance. - New DialoguePreview: a scaled-down mini player that fetches the resolved tree from GET /api/admin/story-nodes/:id/dialogue (same resolver as playback). - Mystery graph: preview appears next to a selected dialogue node. - Utterance editor: docked preview that jumps to the clicked/selected utterance and refreshes after each edit. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -289,6 +289,10 @@ app.post('/api/admin/mysteries/:id/graph', requireAdmin, async (req, res, next)
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app.get('/api/admin/story-nodes/:id/utterances', requireAdmin, async (req, res, next) => {
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try { res.json(await storyGraph.listUtterances(String(req.params.id))) } catch (error) { next(error) }
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})
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// Resolved runtime dialogue tree for the editor's live preview (same resolver as play).
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app.get('/api/admin/story-nodes/:id/dialogue', requireAdmin, async (req, res, next) => {
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try { res.json(await narrative.resolveDialogue(String(req.params.id))) } catch (error) { next(error) }
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})
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app.post('/api/admin/story-nodes/:id/utterances', requireAdmin, async (req, res, next) => {
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try {
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if (!requireEditing(res)) return
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@@ -43,6 +43,7 @@ export function resolvePoseAssetId(
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export interface NarrativeRepository {
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authorMystery(input: MysteryAuthoring): Promise<{ slug: string }>
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resolveDialogue(nodeId: string): Promise<{ utterances: RuntimeUtterance[]; rootId: string | null }>
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createPlaythrough(userId: string, mysterySlug?: string): Promise<PlaythroughState | null>
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getCurrentPlaythrough(userId: string): Promise<PlaythroughState | null>
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advancePlaythrough(userId: string, playthroughId: string, terminalKey?: string): Promise<{ ok: boolean; state?: PlaythroughState; error?: string }>
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@@ -197,6 +198,8 @@ export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStora
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return { slug: input.slug }
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},
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resolveDialogue(nodeId) { return resolveDialogueGraph(nodeId) },
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async createPlaythrough(userId, mysterySlug) {
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const client = await pool.connect()
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let playthroughId: string
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@@ -1,6 +1,6 @@
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import { useCallback, useEffect, useRef, useState } from 'react'
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import { UtteranceCanvas } from './utteranceCanvas'
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import { CUTSCENE_COMPONENT_KEYS } from './narrative'
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import { CUTSCENE_COMPONENT_KEYS, DialoguePreview } from './narrative'
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type StoryNodeType = 'cutscene' | 'dialogue' | 'level' | 'det_gate' | 'llm_gate'
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type Terminal = { id: string; terminalKey: string; label: string; toNodeId: string | null; sortOrder: number }
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@@ -140,6 +140,10 @@ export function MysteryGraphEditor({ mysteryId, title, onClose, setStatus }: { m
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</div>)}
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</div>
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</div>)}
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{selected && (selected.nodeType === 'dialogue' || selected.hasUtterances) &&
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<div className="graph-node-preview" style={{ left: selected.xpos + NODE_W + 28, top: selected.ypos }} onClick={event => event.stopPropagation()}>
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<DialoguePreview nodeId={selected.id} />
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</div>}
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</div>
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{graph.nodes.length === 0 && <div className="graph-empty">Empty graph — add a node to begin.</div>}
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</div>
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+28
-4
@@ -61,9 +61,11 @@ export function CutsceneHost({ componentKey, label, onComplete }: { componentKey
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// Walk a dialogue node's utterance tree: play NPC lines, present player options at a
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// branch, follow a chosen option to the next line or out through its exit terminal.
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export function DialoguePlayer({ node, onExit }: { node: { utterances: RuntimeUtterance[]; rootId: string | null }; onExit: (terminalKey?: string) => void }) {
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export function DialoguePlayer({ node, onExit, inline, startId }: { node: { utterances: RuntimeUtterance[]; rootId: string | null }; onExit: (terminalKey?: string) => void; inline?: boolean; startId?: string | null }) {
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const byId = useMemo(() => new Map(node.utterances.map(u => [u.id, u])), [node.utterances])
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const [currentId, setCurrentId] = useState<string | null>(node.rootId)
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const [currentId, setCurrentId] = useState<string | null>(startId ?? node.rootId)
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// In preview, clicking an utterance card jumps the walk to that line.
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useEffect(() => { if (startId !== undefined) setCurrentId(startId ?? node.rootId) }, [startId, node.rootId])
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const [charCount, setCharCount] = useState(0)
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const reduced = usePrefersReducedMotion()
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const current = currentId ? byId.get(currentId) ?? null : null
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@@ -94,15 +96,16 @@ export function DialoguePlayer({ node, onExit }: { node: { utterances: RuntimeUt
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setCurrentId(children[0].id) // linear next line
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}
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useEffect(() => {
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if (inline) return // preview advances by click only, so it never steals the editor's keys
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const onKey = (event: KeyboardEvent) => {
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if (!showChoices && (event.key === ' ' || event.key === 'Enter' || event.key === 'ArrowRight')) { event.preventDefault(); proceedRef.current() }
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}
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window.addEventListener('keydown', onKey)
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return () => window.removeEventListener('keydown', onKey)
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}, [showChoices])
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}, [showChoices, inline])
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if (!current) return null
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return <div className="dialogue" role="dialog" aria-label="Dialogue" onClick={() => { if (!showChoices) proceedRef.current() }}>
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return <div className={`dialogue${inline ? ' inline' : ''}`} role="dialog" aria-label="Dialogue" onClick={() => { if (!showChoices) proceedRef.current() }}>
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<div className="dialogue-portrait">{current.poseUrl && <img src={current.poseUrl} alt={current.speaker.name} />}</div>
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<div className="dialogue-scrim" aria-hidden />
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<div className="dialogue-box">
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@@ -116,3 +119,24 @@ export function DialoguePlayer({ node, onExit }: { node: { utterances: RuntimeUt
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</div>
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</div>
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}
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// A live, scaled-down mini player for the editor — runs the real DialoguePlayer
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// against the same server resolver, so it reflects the current authored dialogue.
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export function DialoguePreview({ nodeId, startId, revision, onClose }: { nodeId: string; startId?: string | null; revision?: number; onClose?: () => void }) {
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const [tree, setTree] = useState<{ utterances: RuntimeUtterance[]; rootId: string | null } | null>(null)
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const [playKey, setPlayKey] = useState(0)
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useEffect(() => {
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fetch(`/api/admin/story-nodes/${nodeId}/dialogue`).then(response => response.ok ? response.json() : null).then(setTree).catch(() => setTree(null))
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}, [nodeId, revision])
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return <div className="dialogue-preview" onPointerDown={event => event.stopPropagation()}>
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<div className="dialogue-preview-bar"><span>preview</span>
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<button title="Restart" onClick={event => { event.stopPropagation(); setPlayKey(key => key + 1) }}>↻</button>
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{onClose && <button title="Close" onClick={event => { event.stopPropagation(); onClose() }}>×</button>}
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</div>
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<div className="dialogue-preview-stage">
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{tree?.rootId
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? <div className="dialogue-preview-scale"><DialoguePlayer key={playKey} inline node={tree} startId={startId} onExit={() => setPlayKey(key => key + 1)} /></div>
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: <div className="dialogue-preview-empty">no utterances yet</div>}
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</div>
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</div>
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}
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@@ -574,3 +574,16 @@ button:focus-visible { outline: 2px solid #e99a44; outline-offset: 2px; }
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.asset-actions button:hover { background: #1c463a; color: #e4e9e4; }
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.asset-actions .asset-del { flex: 0 0 26px; }
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.asset-actions .asset-del:hover { border-color: #d78a7f; color: #e5b3ab; background: #4a221d; }
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/* Live dialogue preview (mini player, real DialoguePlayer scaled down) */
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.dialogue.inline { position: absolute; inset: 0; width: 100%; height: 100%; animation: none; }
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.dialogue-preview { width: 340px; background: #0a211d; border: 1px solid #40655b; box-shadow: 4px 6px 0 #04110e88; }
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.dialogue-preview-bar { display: flex; align-items: center; gap: 6px; height: 22px; padding: 0 8px; background: #0e2a24; border-bottom: 1px solid #24413a; font: 8px IBM Plex Mono; letter-spacing: .16em; color: #86a199; text-transform: uppercase; }
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.dialogue-preview-bar span { margin-right: auto; }
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.dialogue-preview-bar button { background: none; border: 0; color: #9bb0a9; cursor: pointer; font-size: 12px; line-height: 1; padding: 0 2px; }
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.dialogue-preview-bar button:hover { color: #e7b57e; }
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.dialogue-preview-stage { position: relative; width: 340px; height: 191px; overflow: hidden; cursor: pointer; background: #06140f; }
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.dialogue-preview-scale { position: absolute; top: 0; left: 0; width: 1020px; height: 573px; transform: scale(0.33333); transform-origin: top left; }
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.dialogue-preview-empty { display: grid; place-items: center; height: 100%; color: #5f7b73; font: 9px IBM Plex Mono; }
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.graph-node-preview { position: absolute; z-index: 6; }
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.utterance-preview-dock { position: absolute; left: 16px; bottom: 16px; z-index: 6; }
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@@ -1,4 +1,5 @@
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import { useCallback, useEffect, useLayoutEffect, useRef, useState, type ReactElement } from 'react'
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import { DialoguePreview } from './narrative'
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type Utterer = 'npc' | 'player'
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type Utterance = {
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@@ -34,8 +35,9 @@ export function UtteranceCanvas({ nodeId, nodeLabel, terminals, onClose, setStat
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const cardRefs = useRef(new Map<string, HTMLDivElement>())
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const [heights, setHeights] = useState<Record<string, number>>({})
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const [revision, setRevision] = useState(0)
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const reload = useCallback(async () => {
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try { setUtterances(await api<Utterance[]>(`/api/admin/story-nodes/${nodeId}/utterances`, 'GET')) }
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try { setUtterances(await api<Utterance[]>(`/api/admin/story-nodes/${nodeId}/utterances`, 'GET')); setRevision(r => r + 1) }
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catch (error) { setStatus(String((error as Error).message || error)) }
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}, [nodeId, setStatus])
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useEffect(() => { void reload(); api<Npc[]>('/api/admin/npcs', 'GET').then(setNpcs).catch(() => {}) }, [reload])
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@@ -205,6 +207,9 @@ export function UtteranceCanvas({ nodeId, nodeLabel, terminals, onClose, setStat
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</div>)}
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</div>
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{utterances.length === 0 && <div className="graph-empty">No utterances yet — add an NPC line or player choice.</div>}
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<div className="utterance-preview-dock" onPointerDown={event => event.stopPropagation()}>
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<DialoguePreview nodeId={nodeId} revision={revision} startId={selected ? (selected.utterer === 'player' ? selected.parentUtteranceId : selected.id) : null} />
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</div>
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</div>
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{selected && <aside className="graph-inspector">
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