Phone runtime (2a): connected directory + dial resolution
GET /playthroughs/:id/phone returns the directory of the phone node the current node is wired to; POST /playthroughs/:id/dial resolves a number to connect (advance to the wired dialogue), voicemail (known contact, no line here), or not-in-service. Barricelli's note-board is wired to the phone node and Glitch Hunter's decline returns to it. Frontend (inventory on the board) is 2b. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -141,6 +141,11 @@
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"key": "report_back",
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"label": "Call Glitch Hunter",
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"to": "hunter-intro"
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},
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{
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"key": "phone",
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"label": "Phone",
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"to": "phone"
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}
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]
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},
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@@ -174,7 +179,7 @@
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{
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"key": "decline",
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"label": "Back",
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"to": "dobby-tasks"
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"to": "note-board"
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}
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],
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"utterances": [
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