Splash case picker + playable-mystery list

GET /api/mysteries returns only mysteries with an entrypoint (empties are
filtered out), and the splash now lists them as case files with a per-case
BEGIN / RESUME action instead of a single hardcoded New Game.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-08-22 15:51:32 +02:00
co-authored by Claude Opus 4.8
parent cd4b8bf4fa
commit 5c514562a2
4 changed files with 56 additions and 10 deletions
+6
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@@ -373,6 +373,12 @@ app.delete('/api/admin/utterances/:id', requireAdmin, async (req, res, next) =>
} catch (error) { next(error) }
})
// Play mode: the launchable case list for the splash picker (entrypoint required).
app.get('/api/mysteries', async (_req, res, next) => {
try { res.json(await narrative.listPlayableMysteries()) }
catch (error) { next(error) }
})
// Narrative authoring: create a mystery and its NPC cast. The flow (cutscenes,
// dialogue, levels) lives in the story graph, seeded separately.
app.post('/api/mysteries', requireAdmin, async (req, res, next) => {
+9
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@@ -51,6 +51,7 @@ export interface NarrativeRepository {
awardAchievement(playthroughId: string, flagKey: string, nodeId?: string | null): Promise<{ ok: boolean; earned: boolean; error?: string }>
gotoNode(userId: string, playthroughId: string, nodeId: string): Promise<{ ok: boolean; state?: PlaythroughState; error?: string }>
listMysteries(): Promise<MysterySummary[]>
listPlayableMysteries(): Promise<{ slug: string; title: string }[]>
deleteMystery(id: string): Promise<boolean>
uploadAsset(file: UploadedFile): Promise<AssetDto>
listAssets(): Promise<AssetDto[]>
@@ -304,6 +305,14 @@ export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStora
return { ok: true, state: state ?? undefined }
},
// Play mode: only mysteries with an entrypoint are launchable (this filters out
// half-authored, empty ones). Returns the minimum the case picker needs.
async listPlayableMysteries() {
const result = await pool.query<{ slug: string; title: string }>(
'SELECT slug,title FROM osint.mysteries WHERE entry_node_id IS NOT NULL ORDER BY title')
return result.rows.map(row => ({ slug: row.slug, title: row.title }))
},
async listMysteries() {
const result = await pool.query<{ id: string; slug: string; title: string; nodes: string }>(
`SELECT m.id,m.slug,m.title,COUNT(n.id)::text AS nodes
+32 -10
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@@ -1,5 +1,7 @@
import { useCallback, useEffect, useState } from 'react'
import { CutsceneHost, DialoguePlayer, SplashScreen, type PlaythroughState } from './narrative'
import { CutsceneHost, DialoguePlayer, type PlaythroughState } from './narrative'
type MysterySummary = { slug: string; title: string }
// The game's front door and campaign runtime. Shows the splash when there's no
// active playthrough; otherwise walks the story graph — cutscene and dialogue
@@ -8,6 +10,7 @@ import { CutsceneHost, DialoguePlayer, SplashScreen, type PlaythroughState } fro
export function Play() {
const [state, setState] = useState<PlaythroughState | null>(null)
const [resumable, setResumable] = useState<PlaythroughState | null>(null)
const [mysteries, setMysteries] = useState<MysterySummary[]>([])
const [splash, setSplash] = useState(false)
const [busy, setBusy] = useState(false)
const [status, setStatus] = useState('')
@@ -38,23 +41,24 @@ export function Play() {
if (!cancelled) res.ok ? apply(await res.json()) : setStatus('NODE NOT FOUND')
return
}
// The bare root is always the front door: show the splash, and offer Resume
// when a playthrough is already in progress rather than auto-resuming into it.
const res = await fetch('/api/playthroughs/current')
// The bare root is always the front door: list the playable cases, and offer
// Resume on the one already in progress rather than auto-resuming into it.
const [cases, current] = await Promise.all([fetch('/api/mysteries'), fetch('/api/playthroughs/current')])
if (cancelled) return
if (res.ok && res.status !== 204) setResumable(await res.json())
if (cases.ok) setMysteries(await cases.json())
if (current.ok && current.status !== 204) setResumable(await current.json())
setSplash(true)
setStatus('AWAITING PRINCIPAL INVESTIGATOR')
setStatus('SELECT A CASE FILE')
})()
return () => { cancelled = true }
}, [apply])
const newGame = async () => {
const newGame = async (slug: string) => {
setBusy(true)
try {
const res = await fetch('/api/playthroughs', { method: 'POST', headers: { 'content-type': 'application/json' }, body: JSON.stringify({ mystery: 'glass-harbor' }) })
const res = await fetch('/api/playthroughs', { method: 'POST', headers: { 'content-type': 'application/json' }, body: JSON.stringify({ mystery: slug }) })
if (res.ok) apply(await res.json())
else setStatus('NO MYSTERY AVAILABLE')
else setStatus('COULD NOT OPEN CASE')
} finally { setBusy(false) }
}
@@ -66,7 +70,25 @@ export function Play() {
if (res.ok) apply(await res.json())
}
if (splash) return <SplashScreen hasResume={!!resumable} busy={busy} status={status} onNewGame={newGame} onResume={() => { if (resumable) apply(resumable) }} />
if (splash) return <div className="splash">
<div className="splash-plate">
<div className="seal">GU</div>
<h1 className="splash-title">PRINCIPAL INVESTIGATOR</h1>
<p className="splash-sub">Glitch University · Case Files</p>
<div className="splash-cases">
{mysteries.map(mystery => {
const canResume = resumable?.playthrough.mysterySlug === mystery.slug
return <button key={mystery.slug} className="splash-case" disabled={busy}
onClick={() => (canResume && resumable) ? apply(resumable) : newGame(mystery.slug)}>
<span className="splash-case-title">{mystery.title}</span>
<span className="splash-case-action">{canResume ? 'RESUME ▸' : 'BEGIN ▸'}</span>
</button>
})}
{!mysteries.length && <p className="splash-status">NO CASE FILES AVAILABLE</p>}
</div>
<small className="splash-status">{busy ? 'OPENING CASE FILE…' : status}</small>
</div>
</div>
const node = state?.node
if (!node) return <div className="boot"><div className="seal">GU</div><p>GLITCH UNIVERSITY NETWORK TERMINAL</p><small>{status || 'OPENING CASE FILE…'}</small></div>
+9
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@@ -648,3 +648,12 @@ button:focus-visible { outline: 2px solid #e99a44; outline-offset: 2px; }
.phone-dev-btn { border: 1px dashed #6f8f85; background: #0a1a16cc; color: #9fd020; font-family: ui-monospace, monospace; font-size: 11px; letter-spacing: 1px; padding: 5px 12px; cursor: pointer; }
.phone-dev-btn:disabled { color: #5f7b73; border-style: solid; cursor: default; }
.phone-dev-btn:not(:disabled):hover { border-color: #cdea6a; color: #cdea6a; }
/* Splash case picker */
.splash-cases { display: flex; flex-direction: column; gap: 10px; width: 100%; margin: 20px 0 8px; }
.splash-case { display: flex; align-items: center; justify-content: space-between; gap: 14px; width: 100%; padding: 12px 16px;
border: 1px solid #3c5a52; background: #0a211d; color: #cfe8df; cursor: pointer; text-align: left; font: inherit; }
.splash-case:hover:not(:disabled) { border-color: #6f8f85; background: #0d2a24; }
.splash-case:disabled { opacity: .5; cursor: default; }
.splash-case-title { font-weight: 600; letter-spacing: .5px; }
.splash-case-action { color: #d58a46; font-size: 12px; letter-spacing: 1px; white-space: nowrap; }