Add merit node type (Scene 8 ceremony + achievement award)

A merit node awards a configured achievement (awards_flag) to the player
the moment the playthrough arrives on it, with node provenance, then
presents a ceremony. Migration 028 extends node_type + the component_key
CHECK and adds awards_flag; the runtime grants the flag in advance/goto/
new-game write paths; MeritHost renders the ceremony (a component_key can
supply a bespoke one, e.g. a 3D model). Verified: teleport to a merit node
auto-grants its achievement.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-08-22 16:11:53 +02:00
co-authored by Claude Opus 4.8
parent 5c514562a2
commit 778c6d972f
7 changed files with 70 additions and 13 deletions
+18 -6
View File
@@ -15,8 +15,9 @@ export type RuntimeUtterance = {
poseUrl: string | null; text: string; childIds: string[]; terminalKey: string | null
}
export type RuntimeNode = {
id: string; kind: 'cutscene' | 'dialogue' | 'level'; label: string
id: string; kind: 'cutscene' | 'dialogue' | 'level' | 'merit'; label: string
componentKey?: string | null; levelSlug?: string | null; musicUrl?: string | null; musicVolume?: number
awardsFlag?: string | null
utterances?: RuntimeUtterance[]; rootId?: string | null
}
export type PlaythroughState = { playthrough: PlaythroughSummary; node: RuntimeNode | null }
@@ -64,7 +65,14 @@ export interface NarrativeRepository {
deletePose(npcId: string, poseKey: string): Promise<NpcDto | null>
}
type GraphNodeRow = { id: string; node_type: string; label: string; component_key: string | null; level_template_version_id: string | null; music_asset_id: string | null; music_volume: number }
type GraphNodeRow = { id: string; node_type: string; label: string; component_key: string | null; level_template_version_id: string | null; music_asset_id: string | null; music_volume: number; awards_flag?: string | null }
// Grant a merit node's achievement to the player on arrival (idempotent, with node
// provenance). Called from the write paths that move current_node_id onto a node.
async function awardMeritWithin(client: PoolClient, playthroughId: string, node: { id: string; node_type: string; awards_flag?: string | null }) {
if (node.node_type !== 'merit' || !node.awards_flag) return
await client.query('INSERT INTO osint.achievements (playthrough_id,flag_key,awarded_by_node_id) VALUES ($1,$2,$3) ON CONFLICT (playthrough_id,flag_key) DO NOTHING', [playthroughId, node.awards_flag, node.id])
}
export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStorage): NarrativeRepository {
// ---- Runtime: walking the story graph -------------------------------------
@@ -101,13 +109,14 @@ export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStora
}
async function resolveNodeForPlay(nodeId: string, levelSlug: string | null): Promise<RuntimeNode | null> {
const node = (await pool.query<GraphNodeRow>('SELECT id,node_type,label,component_key,level_template_version_id,music_asset_id,music_volume FROM osint.story_nodes WHERE id=$1', [nodeId])).rows[0]
const node = (await pool.query<GraphNodeRow>('SELECT id,node_type,label,component_key,level_template_version_id,music_asset_id,music_volume,awards_flag FROM osint.story_nodes WHERE id=$1', [nodeId])).rows[0]
if (!node) return null
const musicUrl = node.music_asset_id ? `/api/assets/${node.music_asset_id}` : null
const musicVolume = node.music_volume / 100
if (node.node_type === 'cutscene') return { id: node.id, kind: 'cutscene', label: node.label, componentKey: node.component_key, musicUrl, musicVolume }
if (node.node_type === 'level') return { id: node.id, kind: 'level', label: node.label, levelSlug, musicUrl, musicVolume }
if (node.node_type === 'dialogue') return { id: node.id, kind: 'dialogue', label: node.label, musicUrl, musicVolume, ...(await resolveDialogueGraph(node.id)) }
if (node.node_type === 'merit') return { id: node.id, kind: 'merit', label: node.label, componentKey: node.component_key, awardsFlag: node.awards_flag, musicUrl, musicVolume }
return null // gates are auto-resolved during advance and never surfaced
}
@@ -115,7 +124,7 @@ export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStora
async function resolveThroughGates(client: PoolClient, nodeId: string | null): Promise<GraphNodeRow | null> {
let current = nodeId
for (let guard = 0; guard < 50 && current; guard++) {
const node = (await client.query<GraphNodeRow>('SELECT id,node_type,label,component_key,level_template_version_id FROM osint.story_nodes WHERE id=$1', [current])).rows[0]
const node = (await client.query<GraphNodeRow>('SELECT id,node_type,label,component_key,level_template_version_id,awards_flag FROM osint.story_nodes WHERE id=$1', [current])).rows[0]
if (!node) return null
if (node.node_type !== 'det_gate' && node.node_type !== 'llm_gate') return node
const next = await client.query<{ to_node_id: string | null }>('SELECT to_node_id FROM osint.story_node_terminals WHERE parent_node_id=$1 ORDER BY sort_order LIMIT 1', [current])
@@ -224,6 +233,7 @@ export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStora
playthroughId = randomUUID()
await client.query('INSERT INTO osint.playthroughs (id,user_id,mystery_id,current_node_id,current_level_id) VALUES ($1,$2,$3,$4,$5)',
[playthroughId, userId, mystery.id, entry.id, levelId])
await awardMeritWithin(client, playthroughId, entry)
await client.query('COMMIT')
} catch (error) { await client.query('ROLLBACK'); throw error } finally { client.release() }
return stateForPlaythrough(playthroughId)
@@ -263,12 +273,13 @@ export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStora
`SELECT p.mystery_id, m.slug AS mystery_slug FROM osint.playthroughs p JOIN osint.mysteries m ON m.id=p.mystery_id
WHERE p.id=$1 AND p.user_id=$2 FOR UPDATE OF p`, [playthroughId, userId])).rows[0]
if (!playthrough) { await client.query('ROLLBACK'); return { ok: false, error: 'Playthrough not found' } }
const node = (await client.query<{ id: string; node_type: string; level_template_version_id: string | null }>(
'SELECT id,node_type,level_template_version_id FROM osint.story_nodes WHERE id=$1 AND mystery_id=$2', [nodeId, playthrough.mystery_id])).rows[0]
const node = (await client.query<{ id: string; node_type: string; level_template_version_id: string | null; awards_flag: string | null }>(
'SELECT id,node_type,level_template_version_id,awards_flag FROM osint.story_nodes WHERE id=$1 AND mystery_id=$2', [nodeId, playthrough.mystery_id])).rows[0]
if (!node) { await client.query('ROLLBACK'); return { ok: false, error: 'Node not found' } }
const levelId = node.node_type === 'level' && node.level_template_version_id
? await instantiateLevel(client, node.level_template_version_id, playthrough.mystery_slug) : null
await client.query(`UPDATE osint.playthroughs SET status='active',current_node_id=$2,current_level_id=$3,updated_at=NOW() WHERE id=$1`, [playthroughId, node.id, levelId])
await awardMeritWithin(client, playthroughId, node)
await client.query('COMMIT')
} catch (error) { await client.query('ROLLBACK'); throw error } finally { client.release() }
const state = await stateForPlaythrough(playthroughId)
@@ -298,6 +309,7 @@ export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStora
const levelId = target.node_type === 'level' && target.level_template_version_id
? await instantiateLevel(client, target.level_template_version_id, playthrough.mystery_slug) : null
await client.query('UPDATE osint.playthroughs SET current_node_id=$2,current_level_id=$3,updated_at=NOW() WHERE id=$1', [playthroughId, target.id, levelId])
await awardMeritWithin(client, playthroughId, target)
}
await client.query('COMMIT')
} catch (error) { await client.query('ROLLBACK'); throw error } finally { client.release() }