Merge main into Scene 7 evidence workflow
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-- Merit nodes: a ceremony node that awards an achievement when the playthrough
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-- reaches it (Scene 8 — "The Barricelli Luggage"). The awarded flag is authored on
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-- the node; the runtime grants it on arrival with node provenance. Merit nodes may
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-- also carry a component_key for their ceremony presentation (e.g. a 3D model).
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ALTER TABLE osint.story_nodes DROP CONSTRAINT story_nodes_node_type_check;
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ALTER TABLE osint.story_nodes ADD CONSTRAINT story_nodes_node_type_check
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CHECK (node_type IN ('cutscene','dialogue','level','det_gate','llm_gate','merit'));
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-- Let a merit node carry a ceremony component_key (was cutscene/gate only).
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ALTER TABLE osint.story_nodes DROP CONSTRAINT story_nodes_check1;
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ALTER TABLE osint.story_nodes ADD CONSTRAINT story_nodes_check1
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CHECK (component_key IS NULL OR node_type IN ('cutscene','det_gate','llm_gate','merit'));
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ALTER TABLE osint.story_nodes ADD COLUMN awards_flag TEXT
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CHECK (awards_flag IS NULL OR awards_flag ~ '^[a-z][a-z0-9_.-]{0,63}$');
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ALTER TABLE osint.story_nodes ADD CONSTRAINT story_nodes_awards_flag_type
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CHECK (awards_flag IS NULL OR node_type = 'merit');
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-- Phone book + phone directory nodes. NPCs gain contact details; a phone node's
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-- terminals each bind to an NPC (the callee) whose number the player dials.
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ALTER TABLE osint.npcs ADD COLUMN phone_number TEXT;
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ALTER TABLE osint.npcs ADD COLUMN email TEXT;
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ALTER TABLE osint.story_nodes DROP CONSTRAINT story_nodes_node_type_check;
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ALTER TABLE osint.story_nodes ADD CONSTRAINT story_nodes_node_type_check
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CHECK (node_type IN ('cutscene','dialogue','level','det_gate','llm_gate','merit','phone'));
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-- A terminal on a phone node binds to the NPC you reach by dialing their number.
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ALTER TABLE osint.story_node_terminals ADD COLUMN npc_id UUID REFERENCES osint.npcs(id) ON DELETE SET NULL;
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