Env-driven dev ports + splash as the front door

vite.config.ts now reads WEB_PORT (Vite) and PORT (API) from .env via
loadEnv, with the /api proxy following PORT and strictPort on — so two
branch checkouts can each run `npm run dev` on their own ports.

Play now always lands on the splash at the bare root instead of silently
resuming an active playthrough; a Resume action continues one when present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-08-22 15:43:08 +02:00
co-authored by Claude Opus 4.8
parent 34aa23237e
commit cd4b8bf4fa
3 changed files with 32 additions and 10 deletions
+9
View File
@@ -1,9 +1,18 @@
DATABASE_URL=postgres://osint:osint_secret@localhost:5433/osint_dev
# Dev ports — give each branch checkout distinct values to run them side by side.
# PORT is the Express API; WEB_PORT is the Vite dev server, which proxies /api to PORT.
PORT=8787
WEB_PORT=5173
CORS_ORIGIN=http://localhost:5173
LEVEL_EDITING_ENABLED=true
JWT_SECRET=osint-local-dev-secret
MAX_DOCUMENT_BYTES=26214400
OCR_ENABLED=true
OCR_LANGUAGES=nor+eng
OCR_TIMEOUT_MS=20000
MAX_OCR_BYTES=15728640
MAX_EXTRACTED_TEXT_CHARACTERS=200000
# Game asset storage (MinIO). Start it with: docker compose -f docker-compose.dev.yml up -d minio createbuckets
S3_ENDPOINT=http://localhost:9000