Sound: per-node scene music + synthesized SFX (zero-dep)
- migration 023: story_nodes.music_asset_id (references the asset store). - src/audio.ts: a tiny audio manager — one looping scene-music track (fade, dedup, gesture-primed autoplay) and synthesized one-shot SFX; global mute. - Runtime: RuntimeNode.musicUrl; music follows the current node (null inherits, a finished playthrough stops). SFX blips on dialogue advance/choice (not in the editor preview). Floating mute toggle during play. - Graph inspector: a "Scene music" picker sourced from uploaded audio assets. No external library (we did not adopt react-winamp — it is a React 16 CRA app, not an installable package). Bundle grew ~2 KB. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -16,7 +16,7 @@ export type RuntimeUtterance = {
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}
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export type RuntimeNode = {
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id: string; kind: 'cutscene' | 'dialogue' | 'level'; label: string
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componentKey?: string | null; levelSlug?: string | null
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componentKey?: string | null; levelSlug?: string | null; musicUrl?: string | null
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utterances?: RuntimeUtterance[]; rootId?: string | null
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}
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export type PlaythroughState = { playthrough: PlaythroughSummary; node: RuntimeNode | null }
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@@ -60,7 +60,7 @@ export interface NarrativeRepository {
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deletePose(npcId: string, poseKey: string): Promise<NpcDto | null>
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}
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type GraphNodeRow = { id: string; node_type: string; label: string; component_key: string | null; level_template_version_id: string | null }
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type GraphNodeRow = { id: string; node_type: string; label: string; component_key: string | null; level_template_version_id: string | null; music_asset_id: string | null }
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export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStorage): NarrativeRepository {
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// ---- Runtime: walking the story graph -------------------------------------
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@@ -97,11 +97,12 @@ export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStora
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}
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async function resolveNodeForPlay(nodeId: string, levelSlug: string | null): Promise<RuntimeNode | null> {
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const node = (await pool.query<GraphNodeRow>('SELECT id,node_type,label,component_key,level_template_version_id FROM osint.story_nodes WHERE id=$1', [nodeId])).rows[0]
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const node = (await pool.query<GraphNodeRow>('SELECT id,node_type,label,component_key,level_template_version_id,music_asset_id FROM osint.story_nodes WHERE id=$1', [nodeId])).rows[0]
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if (!node) return null
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if (node.node_type === 'cutscene') return { id: node.id, kind: 'cutscene', label: node.label, componentKey: node.component_key }
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if (node.node_type === 'level') return { id: node.id, kind: 'level', label: node.label, levelSlug }
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if (node.node_type === 'dialogue') return { id: node.id, kind: 'dialogue', label: node.label, ...(await resolveDialogueGraph(node.id)) }
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const musicUrl = node.music_asset_id ? `/api/assets/${node.music_asset_id}` : null
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if (node.node_type === 'cutscene') return { id: node.id, kind: 'cutscene', label: node.label, componentKey: node.component_key, musicUrl }
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if (node.node_type === 'level') return { id: node.id, kind: 'level', label: node.label, levelSlug, musicUrl }
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if (node.node_type === 'dialogue') return { id: node.id, kind: 'dialogue', label: node.label, musicUrl, ...(await resolveDialogueGraph(node.id)) }
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return null // gates are auto-resolved during advance and never surfaced
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}
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