Add story-graph narrative system (campaigns, editors, runtime)
Introduce the narrative layer as a directed story-flow graph: an authored campaign a player walks node by node, replacing the interim slot/chapter model. Schema (migrations 015-021): - mysteries, global NPC templates + named poses, per-user playthroughs - story_nodes, terminals, utterances (the flow graph and dialogue trees) - clean cutover: retire slot cutscenes/chapters/seen_dialogue Runtime: - New Game creates a playthrough bound to the JWT identity (dev test-user fallback) - advance() walks the graph cutscene -> dialogue -> level -> ..., auto-skipping gates - branching dialogue: player choices route out through node terminals Admin authoring: - NPC editor: upload named poses to the gupi MinIO bucket - mystery graph editor: vertical node canvas, wiring, entrypoint, delete-by-click - dialogue crafter: utterance tree, Tab to add child, 1/2 speaker, undo Content authored via the manifest importer / admin panel and seeded for Glass Harbour. MinIO added to the dev stack; dev container runs in development mode. Also includes a folder-widget simplification (removes open/close) and a resolveUserId auth helper. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -26,6 +26,19 @@ export function hasAdminClaim(req: Request) {
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return req.authClaims?.role === 'admin' || req.authClaims?.isAdmin === true
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}
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/**
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* Identity for a player's game state. Real players arrive with a JWT issued by
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* glitch.university (verified through the key-exchange handoff); until that lands,
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* an absent token resolves to a single fixed development user so the game is
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* playable locally with no identity provider. Only this fallback branch changes
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* when the external handoff is wired — the `user_id` column stays the same.
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*/
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export const DEVELOPMENT_TEST_USER_ID = 'osint-test-player'
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export function resolveUserId(req: Request): string {
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const sub = req.authClaims?.sub
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return typeof sub === 'string' && sub.length > 0 ? sub : DEVELOPMENT_TEST_USER_ID
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}
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export function requireAdmin(req: Request, res: Response, next: NextFunction) {
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if (!hasAdminClaim(req)) return res.status(403).json({ error: 'Administrator claim required' })
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next()
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