Add story-graph narrative system (campaigns, editors, runtime)
Introduce the narrative layer as a directed story-flow graph: an authored campaign a player walks node by node, replacing the interim slot/chapter model. Schema (migrations 015-021): - mysteries, global NPC templates + named poses, per-user playthroughs - story_nodes, terminals, utterances (the flow graph and dialogue trees) - clean cutover: retire slot cutscenes/chapters/seen_dialogue Runtime: - New Game creates a playthrough bound to the JWT identity (dev test-user fallback) - advance() walks the graph cutscene -> dialogue -> level -> ..., auto-skipping gates - branching dialogue: player choices route out through node terminals Admin authoring: - NPC editor: upload named poses to the gupi MinIO bucket - mystery graph editor: vertical node canvas, wiring, entrypoint, delete-by-click - dialogue crafter: utterance tree, Tab to add child, 1/2 speaker, undo Content authored via the manifest importer / admin panel and seeded for Glass Harbour. MinIO added to the dev stack; dev container runs in development mode. Also includes a folder-widget simplification (removes open/close) and a resolveUserId auth helper. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
import { describe, expect, it } from 'vitest'
|
||||
import { resolvePoseAssetId } from './narrativeRepository.js'
|
||||
|
||||
describe('resolvePoseAssetId', () => {
|
||||
const poses = { neutral: 'asset-neutral', concerned: 'asset-concerned', missing: null }
|
||||
|
||||
it('returns the requested pose asset when present', () => {
|
||||
expect(resolvePoseAssetId(poses, 'concerned', 'neutral')).toBe('asset-concerned')
|
||||
})
|
||||
it('falls back to the NPC default pose when the requested pose is absent', () => {
|
||||
expect(resolvePoseAssetId(poses, 'pointing', 'neutral')).toBe('asset-neutral')
|
||||
})
|
||||
it('falls back to the default when the requested pose exists but has no artwork', () => {
|
||||
expect(resolvePoseAssetId(poses, 'missing', 'neutral')).toBe('asset-neutral')
|
||||
})
|
||||
it('returns null (no artwork) when neither requested nor default resolves', () => {
|
||||
expect(resolvePoseAssetId(poses, 'pointing', 'also-missing')).toBeNull()
|
||||
expect(resolvePoseAssetId(poses, null, null)).toBeNull()
|
||||
expect(resolvePoseAssetId({}, 'neutral', 'neutral')).toBeNull()
|
||||
})
|
||||
})
|
||||
Reference in New Issue
Block a user