Add story-graph narrative system (campaigns, editors, runtime)

Introduce the narrative layer as a directed story-flow graph: an authored
campaign a player walks node by node, replacing the interim slot/chapter model.

Schema (migrations 015-021):
- mysteries, global NPC templates + named poses, per-user playthroughs
- story_nodes, terminals, utterances (the flow graph and dialogue trees)
- clean cutover: retire slot cutscenes/chapters/seen_dialogue

Runtime:
- New Game creates a playthrough bound to the JWT identity (dev test-user fallback)
- advance() walks the graph cutscene -> dialogue -> level -> ..., auto-skipping gates
- branching dialogue: player choices route out through node terminals

Admin authoring:
- NPC editor: upload named poses to the gupi MinIO bucket
- mystery graph editor: vertical node canvas, wiring, entrypoint, delete-by-click
- dialogue crafter: utterance tree, Tab to add child, 1/2 speaker, undo

Content authored via the manifest importer / admin panel and seeded for Glass
Harbour. MinIO added to the dev stack; dev container runs in development mode.

Also includes a folder-widget simplification (removes open/close) and a
resolveUserId auth helper.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-08-18 15:37:46 +02:00
co-authored by Claude Opus 4.8
parent 0237da74cf
commit ddb3a386f0
30 changed files with 3016 additions and 55 deletions
+198
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import { useCallback, useEffect, useRef, useState } from 'react'
import { UtteranceCanvas } from './utteranceCanvas'
type StoryNodeType = 'cutscene' | 'dialogue' | 'level' | 'det_gate' | 'llm_gate'
type Terminal = { id: string; terminalKey: string; label: string; toNodeId: string | null; sortOrder: number }
type StoryNode = { id: string; nodeType: StoryNodeType; label: string; hasUtterances: boolean; xpos: number; ypos: number; levelTemplateVersionId: string | null; componentKey: string | null; terminals: Terminal[] }
type Graph = { mysteryId: string; entryNodeId: string | null; nodes: StoryNode[] }
type LevelTemplate = { versionId: string; slug: string; name: string; version: number }
// Vertical layout: input on top, output terminals along the bottom; flow runs downward.
const NODE_W = 200, NODE_H = 88
const TYPES: { type: StoryNodeType; label: string }[] = [
{ type: 'cutscene', label: 'Cutscene' }, { type: 'dialogue', label: 'Dialogue' }, { type: 'level', label: 'Level' },
{ type: 'det_gate', label: 'Det gate' }, { type: 'llm_gate', label: 'LLM gate' },
]
const outPort = (node: StoryNode, index: number) => ({ x: node.xpos + NODE_W * (index + 0.5) / Math.max(1, node.terminals.length), y: node.ypos + NODE_H })
const inPort = (node: StoryNode) => ({ x: node.xpos + NODE_W / 2, y: node.ypos })
async function api<T>(url: string, method: string, body?: unknown): Promise<T> {
const response = await fetch(url, { method, headers: body ? { 'content-type': 'application/json' } : undefined, body: body ? JSON.stringify(body) : undefined })
if (!response.ok) throw new Error((await response.json().catch(() => ({}))).error || `Request failed (${response.status})`)
return response.json().catch(() => ({} as T))
}
export function MysteryGraphEditor({ mysteryId, title, onClose, setStatus }: { mysteryId: string; title: string; onClose: () => void; setStatus: (message: string) => void }) {
const [graph, setGraph] = useState<Graph | null>(null)
const [templates, setTemplates] = useState<LevelTemplate[]>([])
const [view, setView] = useState({ x: 60, y: 60, zoom: 1 })
const [selectedId, setSelectedId] = useState<string | null>(null)
const [wiringFrom, setWiringFrom] = useState<string | null>(null)
const [utterancesNode, setUtterancesNode] = useState<StoryNode | null>(null)
const canvasRef = useRef<HTMLDivElement>(null)
const drag = useRef<{ kind: 'pan' | 'node'; id?: string; startX: number; startY: number; origX: number; origY: number } | null>(null)
const reload = useCallback(async () => {
try { setGraph(await api<Graph>(`/api/admin/mysteries/${mysteryId}/graph`, 'GET')) }
catch (error) { setStatus(String((error as Error).message || error)) }
}, [mysteryId, setStatus])
useEffect(() => { void reload(); api<LevelTemplate[]>('/api/admin/level-templates', 'GET').then(setTemplates).catch(() => {}) }, [reload])
const centerInBoard = () => {
const rect = canvasRef.current?.getBoundingClientRect()
const cx = rect ? rect.width / 2 : 300, cy = rect ? rect.height / 2 : 200
return { x: (cx - view.x) / view.zoom, y: (cy - view.y) / view.zoom }
}
const addNode = async (nodeType: StoryNodeType) => {
const at = centerInBoard()
try { const node = await api<StoryNode>(`/api/admin/mysteries/${mysteryId}/nodes`, 'POST', { nodeType, xpos: Math.round(at.x), ypos: Math.round(at.y) }); await reload(); setSelectedId(node.id) }
catch (error) { setStatus(String((error as Error).message || error)) }
}
const patchNode = async (id: string, body: Record<string, unknown>) => { try { await api(`/api/admin/story-nodes/${id}`, 'PATCH', body); await reload() } catch (error) { setStatus(String((error as Error).message || error)) } }
const wire = async (terminalId: string, toNodeId: string | null) => { try { await api(`/api/admin/story-terminals/${terminalId}`, 'PATCH', { toNodeId }); await reload() } catch (error) { setStatus(String((error as Error).message || error)) } }
// Pointer: pan on background, drag on node header.
const onPointerDown = (event: React.PointerEvent) => {
if (wiringFrom) { setWiringFrom(null); return }
drag.current = { kind: 'pan', startX: event.clientX, startY: event.clientY, origX: view.x, origY: view.y }
setSelectedId(null)
}
const onNodePointerDown = (event: React.PointerEvent, node: StoryNode) => {
event.stopPropagation()
;(event.target as HTMLElement).setPointerCapture?.(event.pointerId)
drag.current = { kind: 'node', id: node.id, startX: event.clientX, startY: event.clientY, origX: node.xpos, origY: node.ypos }
setSelectedId(node.id)
}
const onPointerMove = (event: React.PointerEvent) => {
const state = drag.current
if (!state) return
const dx = event.clientX - state.startX, dy = event.clientY - state.startY
if (state.kind === 'pan') setView(v => ({ ...v, x: state.origX + dx, y: state.origY + dy }))
else setGraph(g => g && { ...g, nodes: g.nodes.map(n => n.id === state.id ? { ...n, xpos: state.origX + dx / view.zoom, ypos: state.origY + dy / view.zoom } : n) })
}
const onPointerUp = async () => {
const state = drag.current; drag.current = null
if (state?.kind === 'node' && state.id) {
const node = graph?.nodes.find(n => n.id === state.id)
if (node) { try { await api(`/api/admin/story-nodes/${state.id}`, 'PATCH', { xpos: Math.round(node.xpos), ypos: Math.round(node.ypos) }) } catch { /* position persists next reload */ } }
}
}
const onWheel = (event: React.WheelEvent) => {
const rect = canvasRef.current?.getBoundingClientRect(); if (!rect) return
const px = event.clientX - rect.left, py = event.clientY - rect.top
const factor = event.deltaY < 0 ? 1.1 : 1 / 1.1
setView(v => { const zoom = Math.min(2, Math.max(0.35, v.zoom * factor)); return { zoom, x: px - (px - v.x) * (zoom / v.zoom), y: py - (py - v.y) * (zoom / v.zoom) } })
}
const onNodeClick = (event: React.MouseEvent, node: StoryNode) => {
event.stopPropagation()
if (wiringFrom) { void wire(wiringFrom, node.id); setWiringFrom(null); return }
setSelectedId(node.id)
}
if (!graph) return <div className="graph-loading">Loading graph</div>
const selected = graph.nodes.find(n => n.id === selectedId) || null
const nodeById = new Map(graph.nodes.map(n => [n.id, n]))
return <div className="graph-editor">
{utterancesNode && <UtteranceCanvas nodeId={utterancesNode.id} nodeLabel={utterancesNode.label} terminals={utterancesNode.terminals}
onClose={() => { setUtterancesNode(null); void reload() }} setStatus={setStatus} />}
<div className="graph-toolbar">
<button className="graph-back" onClick={onClose}> Mysteries</button>
<strong>{title}</strong>
<span className="graph-add-label">Add:</span>
{TYPES.map(t => <button key={t.type} className="graph-add" onClick={() => addNode(t.type)}>{t.label}</button>)}
{wiringFrom && <span className="graph-wiring">Click a target node to wire · click empty to cancel</span>}
<span className="graph-zoom">{Math.round(view.zoom * 100)}%</span>
</div>
<div className="graph-main">
<div ref={canvasRef} className={`graph-canvas${wiringFrom ? ' wiring' : ''}`} onPointerDown={onPointerDown} onPointerMove={onPointerMove} onPointerUp={onPointerUp} onWheel={onWheel}>
<div className="graph-world" style={{ transform: `translate(${view.x}px,${view.y}px) scale(${view.zoom})` }}>
<svg className="graph-wires" width="6000" height="6000">
{graph.nodes.flatMap(node => node.terminals.filter(t => t.toNodeId && nodeById.has(t.toNodeId)).map(t => {
const target = nodeById.get(t.toNodeId!)!
const from = outPort(node, node.terminals.indexOf(t)), to = inPort(target)
const dy = Math.max(40, Math.abs(to.y - from.y) / 2)
const d = `M${from.x},${from.y} C${from.x},${from.y + dy} ${to.x},${to.y - dy} ${to.x},${to.y}`
return [
<path key={t.id + 'hit'} className="wire-hit" d={d} onClick={event => { event.stopPropagation(); void wire(t.id, null) }} />,
<path key={t.id} className="graph-wire" d={d} />,
]
}))}
</svg>
{graph.nodes.map(node => <div key={node.id} className={`gnode type-${node.nodeType}${node.id === selectedId ? ' selected' : ''}${graph.entryNodeId === node.id ? ' entry' : ''}`}
style={{ left: node.xpos, top: node.ypos, width: NODE_W, height: NODE_H }} onPointerDown={event => event.stopPropagation()} onClick={event => onNodeClick(event, node)}
onDoubleClick={event => { event.stopPropagation(); if (node.nodeType === 'dialogue' || node.hasUtterances) setUtterancesNode(node) }}>
<div className="ginput" />
<div className="gnode-head" onPointerDown={event => onNodePointerDown(event, node)}>
<span className="gnode-type">{node.nodeType}</span>
<span className="gnode-label">{node.label}</span>
{graph.entryNodeId === node.id && <span className="gnode-entry"></span>}
</div>
<div className="gnode-sub">{nodeSummary(node, templates)}</div>
<div className="gnode-outs">
{node.terminals.map(t => <div key={t.id} className="gout">
<span className="gout-label">{t.label || t.terminalKey}</span>
<button className={`gport${t.toNodeId ? ' wired' : ''}${wiringFrom === t.id ? ' active' : ''}`} title="Click to start a wire"
onClick={event => { event.stopPropagation(); setWiringFrom(from => from === t.id ? null : t.id) }} />
</div>)}
</div>
</div>)}
</div>
{graph.nodes.length === 0 && <div className="graph-empty">Empty graph add a node to begin.</div>}
</div>
{selected && <aside className="graph-inspector">
<NodeInspector key={selected.id} node={selected} graph={graph} templates={templates}
onEditUtterances={() => setUtterancesNode(selected)}
onPatch={body => patchNode(selected.id, body)}
onSetEntry={async () => { try { await api(`/api/admin/mysteries/${mysteryId}/entry`, 'PUT', { nodeId: selected.id }); await reload() } catch (error) { setStatus(String((error as Error).message || error)) } }}
onDelete={async () => { if (!window.confirm('Delete this node?')) return; try { await api(`/api/admin/story-nodes/${selected.id}`, 'DELETE'); setSelectedId(null); await reload() } catch (error) { setStatus(String((error as Error).message || error)) } }}
onAddTerminal={async () => { const key = window.prompt('Terminal key (e.g. proceed)'); if (!key) return; try { await api(`/api/admin/story-nodes/${selected.id}/terminals`, 'POST', { terminalKey: key, label: key }); await reload() } catch (error) { setStatus(String((error as Error).message || error)) } }}
onTerminalPatch={async (id, body) => { try { await api(`/api/admin/story-terminals/${id}`, 'PATCH', body); await reload() } catch (error) { setStatus(String((error as Error).message || error)) } }}
onTerminalDelete={async id => { try { await api(`/api/admin/story-terminals/${id}`, 'DELETE'); await reload() } catch (error) { setStatus(String((error as Error).message || error)) } }} />
</aside>}
</div>
</div>
}
function nodeSummary(node: StoryNode, templates: LevelTemplate[]) {
if (node.nodeType === 'level') return templates.find(t => t.versionId === node.levelTemplateVersionId)?.name || '⚠ no level chosen'
if (node.nodeType === 'cutscene' || node.nodeType === 'det_gate' || node.nodeType === 'llm_gate') return node.componentKey || '⚠ no component'
if (node.nodeType === 'dialogue') return node.hasUtterances ? 'utterances' : 'no utterances'
return ''
}
function NodeInspector({ node, graph, templates, onPatch, onSetEntry, onDelete, onAddTerminal, onTerminalPatch, onTerminalDelete, onEditUtterances }: {
node: StoryNode; graph: Graph; templates: LevelTemplate[]
onPatch: (body: Record<string, unknown>) => void; onSetEntry: () => void; onDelete: () => void
onAddTerminal: () => void; onTerminalPatch: (id: string, body: Record<string, unknown>) => void; onTerminalDelete: (id: string) => void; onEditUtterances: () => void
}) {
const [label, setLabel] = useState(node.label)
const [componentKey, setComponentKey] = useState(node.componentKey || '')
const nodeName = (id: string | null) => id ? (graph.nodes.find(n => n.id === id)?.label || '—') : '— unwired —'
const usesComponent = node.nodeType === 'cutscene' || node.nodeType === 'det_gate' || node.nodeType === 'llm_gate'
return <div className="inspector-body">
<div className="inspector-head"><span className="gnode-type">{node.nodeType}</span>{graph.entryNodeId !== node.id && <button className="ins-entry" onClick={onSetEntry}>Set entrypoint</button>}</div>
<label className="ins-field"><span>Label</span><input value={label} onChange={e => setLabel(e.target.value)} onBlur={() => label !== node.label && onPatch({ label })} /></label>
{node.nodeType === 'level' && <label className="ins-field"><span>Level template</span>
<select value={node.levelTemplateVersionId || ''} onChange={e => onPatch({ levelTemplateVersionId: e.target.value || null })}>
<option value=""> choose </option>
{templates.map(t => <option key={t.versionId} value={t.versionId}>{t.name} (v{t.version})</option>)}
</select></label>}
{usesComponent && <label className="ins-field"><span>Component key</span><input value={componentKey} placeholder={node.nodeType === 'cutscene' ? 'glass-harbour-diversion' : 'det_gate_lvl_1'} onChange={e => setComponentKey(e.target.value)} onBlur={() => componentKey !== (node.componentKey || '') && onPatch({ componentKey })} /></label>}
{(node.nodeType === 'dialogue' || node.nodeType === 'cutscene') && <label className="ins-check"><input type="checkbox" checked={node.hasUtterances} onChange={e => onPatch({ hasUtterances: e.target.checked })} /> Has utterances</label>}
{(node.nodeType === 'dialogue' || node.hasUtterances) && <button className="ins-utterances" onClick={onEditUtterances}>Edit utterances </button>}
<div className="ins-terminals-head"><span>Output terminals</span><button onClick={onAddTerminal}>+ Add</button></div>
{node.terminals.map(t => <div key={t.id} className="ins-terminal">
<input defaultValue={t.label} onBlur={e => e.target.value !== t.label && onTerminalPatch(t.id, { label: e.target.value })} />
<span className="ins-terminal-to"> {nodeName(t.toNodeId)}</span>
{t.toNodeId && <button className="ins-unwire" title="Unwire" onClick={() => onTerminalPatch(t.id, { toNodeId: null })}></button>}
<button className="ins-term-del" title="Delete terminal" onClick={() => onTerminalDelete(t.id)}>×</button>
</div>)}
<button className="ins-delete" onClick={onDelete}>Delete node</button>
</div>
}