Field notebook: capture NPC lines, tear pages onto the board

A dialogue line gains a "✎ Note this" capture that saves it to a
per-playthrough notebook (migration 035 + notebook endpoints). The inventory
notebook lists captured pages in a handwriting font (Google "Reenie Beanie")
and "✂ Tear to board" drops a page onto the current board as a note exhibit
(reusing addNote), then removes the page. Board notes render handwritten too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-08-22 20:11:15 +02:00
co-authored by Claude Opus 4.8
parent 90ef7b25e8
commit e69558e0e7
9 changed files with 99 additions and 15 deletions
+2 -1
View File
@@ -103,6 +103,7 @@ export function Play() {
if (node.kind === 'merit') return <MeritHost componentKey={node.componentKey} label={node.label} awardsFlag={node.awardsFlag} onComplete={() => { void advance() }} />
if (node.kind === 'dialogue' && node.utterances) return <DialoguePlayer node={{ utterances: node.utterances, rootId: node.rootId ?? null }}
onExit={terminalKey => { void advance(terminalKey) }}
onAward={utteranceId => { if (state) void fetch(`/api/playthroughs/${state.playthrough.id}/utterances/${utteranceId}/reach`, { method: 'POST' }) }} />
onAward={utteranceId => { if (state) void fetch(`/api/playthroughs/${state.playthrough.id}/utterances/${utteranceId}/reach`, { method: 'POST' }) }}
onCapture={(text, utteranceId) => { if (state) void fetch(`/api/playthroughs/${state.playthrough.id}/notebook`, { method: 'POST', headers: { 'content-type': 'application/json' }, body: JSON.stringify({ text, utteranceId }) }) }} />
return <div className="boot"><div className="seal">GU</div><small>{node.label}</small></div>
}