Front-page enrolment / sign-in + character screen (auth slice 2)

The splash now requires a signed-in investigator: a rudimentary character
screen (display name + handle + password, with a placeholder avatar) enrols
or signs in, then reveals the case picker. GET /api/auth/me gates the front
door; the signed-in investigator's name/avatar and a sign-out show on the
splash. /node and ?resume paths are unaffected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-08-22 21:45:38 +02:00
co-authored by Claude Opus 4.8
parent ce0e82f7fb
commit f4c9d30505
2 changed files with 85 additions and 8 deletions
+67 -8
View File
@@ -2,6 +2,7 @@ import { useCallback, useEffect, useState } from 'react'
import { CutsceneHost, DialoguePlayer, MeritHost, type PlaythroughState } from './narrative'
type MysterySummary = { slug: string; title: string }
type Player = { id: string; handle: string; displayName: string; avatarUrl: string | null }
// The game's front door and campaign runtime. Shows the splash when there's no
// active playthrough; otherwise walks the story graph — cutscene and dialogue
@@ -14,6 +15,15 @@ export function Play() {
const [splash, setSplash] = useState(false)
const [busy, setBusy] = useState(false)
const [status, setStatus] = useState('')
const [player, setPlayer] = useState<Player | null>(null)
const [authChecked, setAuthChecked] = useState(false)
const openFrontDoor = useCallback(async () => {
const [cases, current] = await Promise.all([fetch('/api/mysteries'), fetch('/api/playthroughs/current')])
if (cases.ok) setMysteries(await cases.json())
if (current.ok && current.status !== 204) setResumable(await current.json())
setSplash(true); setStatus('SELECT A CASE FILE')
}, [])
const apply = useCallback((next: PlaythroughState | null) => {
if (!next) { setSplash(true); return }
@@ -48,17 +58,19 @@ export function Play() {
if (cancelled) return
if (res.ok && res.status !== 204) { apply(await res.json()); return }
}
// The bare root is always the front door: list the playable cases, and offer
// Resume on the one already in progress rather than auto-resuming into it.
const [cases, current] = await Promise.all([fetch('/api/mysteries'), fetch('/api/playthroughs/current')])
// The bare root is the front door — but you must be signed in first.
const me = await fetch('/api/auth/me')
if (cancelled) return
if (cases.ok) setMysteries(await cases.json())
if (current.ok && current.status !== 204) setResumable(await current.json())
setSplash(true)
setStatus('SELECT A CASE FILE')
setAuthChecked(true)
if (me.status !== 200) return // not signed in -> the enrolment / sign-in screen
setPlayer((await me.json()).user)
await openFrontDoor()
})()
return () => { cancelled = true }
}, [apply])
}, [apply, openFrontDoor])
const onAuthed = (user: Player) => { setPlayer(user); void openFrontDoor() }
const signOut = async () => { await fetch('/api/auth/logout', { method: 'POST' }); window.location.assign('/') }
const newGame = async (slug: string) => {
setBusy(true)
@@ -77,10 +89,14 @@ export function Play() {
if (res.ok) apply(await res.json())
}
// Front door requires a signed-in investigator (path A: GUPI-issued account).
if (!splash && !state && authChecked && !player) return <AuthScreen onAuthed={onAuthed} />
if (splash) return <div className="splash">
<div className="splash-plate">
<div className="seal">GU</div>
<h1 className="splash-title">PRINCIPAL INVESTIGATOR</h1>
{player && <p className="splash-investigator"><span className="splash-avatar" title="Avatar coming soon">{player.displayName.slice(0, 1).toUpperCase()}</span>{player.displayName}<button className="splash-signout" onClick={signOut}>sign out</button></p>}
<p className="splash-sub">Glitch University · Case Files</p>
<div className="splash-cases">
{mysteries.map(mystery => {
@@ -107,3 +123,46 @@ export function Play() {
onCapture={(text, utteranceId) => { if (state) void fetch(`/api/playthroughs/${state.playthrough.id}/notebook`, { method: 'POST', headers: { 'content-type': 'application/json' }, body: JSON.stringify({ text, utteranceId }) }) }} />
return <div className="boot"><div className="seal">GU</div><small>{node.label}</small></div>
}
// Rudimentary character screen: enrol (display name + handle + password) or sign in.
// The avatar is a placeholder (initial) for now; extend later.
function AuthScreen({ onAuthed }: { onAuthed: (user: Player) => void }) {
const [mode, setMode] = useState<'register' | 'login'>('register')
const [handle, setHandle] = useState('')
const [password, setPassword] = useState('')
const [displayName, setDisplayName] = useState('')
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
const submit = async () => {
setBusy(true); setError('')
try {
const url = mode === 'register' ? '/api/auth/register' : '/api/auth/login'
const body = mode === 'register' ? { handle, password, displayName } : { handle, password }
const res = await fetch(url, { method: 'POST', headers: { 'content-type': 'application/json' }, body: JSON.stringify(body) })
const data = await res.json().catch(() => ({}))
if (!res.ok) { setError(data.error || 'Something went wrong'); return }
onAuthed(data.user)
} finally { setBusy(false) }
}
return <div className="splash">
<div className="splash-plate auth-plate">
<div className="seal">GU</div>
<h1 className="splash-title">PRINCIPAL INVESTIGATOR</h1>
<p className="splash-sub">Glitch University · {mode === 'register' ? 'Enrolment' : 'Sign in'}</p>
<div className="auth-tabs">
<button className={mode === 'register' ? 'on' : ''} onClick={() => setMode('register')}>New investigator</button>
<button className={mode === 'login' ? 'on' : ''} onClick={() => setMode('login')}>Sign in</button>
</div>
{mode === 'register' && <div className="auth-avatar" title="Avatar coming soon">{(displayName.trim() || '?').slice(0, 1).toUpperCase()}</div>}
<div className="auth-fields">
{mode === 'register' && <label>Display name<input value={displayName} onChange={event => setDisplayName(event.target.value)} placeholder="Investigator name" onKeyDown={e => e.key === 'Enter' && submit()} /></label>}
<label>Handle<input value={handle} onChange={event => setHandle(event.target.value.toLowerCase())} placeholder="handle" autoCapitalize="off" autoCorrect="off" spellCheck={false} onKeyDown={e => e.key === 'Enter' && submit()} /></label>
<label>Password<input type="password" value={password} onChange={event => setPassword(event.target.value)} onKeyDown={e => e.key === 'Enter' && submit()} /></label>
</div>
{error && <p className="auth-error">{error}</p>}
<button className="splash-button primary" disabled={busy} onClick={submit}>{busy ? 'PLEASE WAIT…' : mode === 'register' ? 'ENROL ▸' : 'SIGN IN ▸'}</button>
</div>
</div>
}