Commit Graph
4 Commits
Author SHA1 Message Date
gitprovandClaude Opus 4.8 b029c9bc47 Reusable inventory: 3D tool rack (notebook + phone)
A tool-driven inventory overlay — a three.js rack you cycle with ◀ ▶ and
open with USE. Registry-based (not tied to a level type) so new tools just
add a model + component. Reuses the phone's 3D model; notebook is a blocky
placeholder tool. Dev route /?inventory=1; drop <Inventory/> into the navbar
after the merges.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 17:34:56 +02:00
gitprov 70c7506f1d Adding better routing 2026-08-22 15:12:56 +02:00
gitprovandClaude Opus 4.8 1893bf23af Add 3D clamshell phone dialer spike + persistent-board design
A diegetic 90s handset rendered as a small three.js scene in a fixed 1:2
portrait stage (visual spike at /?phone=1, three.js lazy-loaded so the
board bundle is unchanged). Blocky flat-shaded clamshell with glowing
keys, a flip-open animation with an intro camera orbit that settles
head-on before the DOM screen appears, a hinge barrel on the pivot axis,
and a chubby antenna. Pressable 3D keypad (raycast + keyboard) with DTMF
tones drives a dialer: connect / voicemail / SIT "unobtainable", against
a stub number->node directory with flag-gated node enablement.

The screen UI is real DOM positioned in percent of the stage, kept
pixel-exact by the head-on ortho camera.

Also documents the persistent-board flow model (docs/persistent-boards.md):
board_key reuse across level nodes, present-but-hidden flag-gated exhibits
with live arrival reveals, reset/new-game semantics, and A/B/M citation codes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 12:14:11 +02:00
gitprov fa78640227 Initial commit 2026-08-14 12:43:11 +02:00