Commit Graph
14 Commits
Author SHA1 Message Date
gitprovandClaude Opus 4.8 5c514562a2 Splash case picker + playable-mystery list
GET /api/mysteries returns only mysteries with an entrypoint (empties are
filtered out), and the splash now lists them as case files with a per-case
BEGIN / RESUME action instead of a single hardcoded New Game.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 15:51:32 +02:00
gitprov 70c7506f1d Adding better routing 2026-08-22 15:12:56 +02:00
gitprov 94ccbfd1b9 Adding migrations and lot of work. Starting work on the demo scope 2026-08-22 14:53:23 +02:00
gitprovandClaude Opus 4.8 0b1e5e7fc7 Live dialogue preview in the editors (reuses the real DialoguePlayer)
- DialoguePlayer gains an `inline` mode (fills its container, no window key
  capture) and a `startId` to jump the walk to a given utterance.
- New DialoguePreview: a scaled-down mini player that fetches the resolved tree
  from GET /api/admin/story-nodes/:id/dialogue (same resolver as playback).
- Mystery graph: preview appears next to a selected dialogue node.
- Utterance editor: docked preview that jumps to the clicked/selected utterance
  and refreshes after each edit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-18 19:24:03 +02:00
gitprovandClaude Opus 4.8 7fe8fadd8a Admin: create/delete mysteries, asset library, cutscene component picker
- Mysteries tab: "+ New" (slug + title) and per-row delete; opens the graph editor.
- Assets tab: upload images/audio/PDFs to the shared osint.assets store, grid with
  thumbnails/icons, copy id/url, delete (blocked with 409 when the asset is in use).
- Cutscene component_key is now a datalist of registered keys with a
  "not registered" warning, instead of free text.

Backend: DELETE /api/admin/mysteries/:id and POST/GET/DELETE /api/admin/assets
(reusing the deduplicated, MinIO-backed asset store).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-18 19:05:29 +02:00
gitprovandClaude Opus 4.8 ddb3a386f0 Add story-graph narrative system (campaigns, editors, runtime)
Introduce the narrative layer as a directed story-flow graph: an authored
campaign a player walks node by node, replacing the interim slot/chapter model.

Schema (migrations 015-021):
- mysteries, global NPC templates + named poses, per-user playthroughs
- story_nodes, terminals, utterances (the flow graph and dialogue trees)
- clean cutover: retire slot cutscenes/chapters/seen_dialogue

Runtime:
- New Game creates a playthrough bound to the JWT identity (dev test-user fallback)
- advance() walks the graph cutscene -> dialogue -> level -> ..., auto-skipping gates
- branching dialogue: player choices route out through node terminals

Admin authoring:
- NPC editor: upload named poses to the gupi MinIO bucket
- mystery graph editor: vertical node canvas, wiring, entrypoint, delete-by-click
- dialogue crafter: utterance tree, Tab to add child, 1/2 speaker, undo

Content authored via the manifest importer / admin panel and seeded for Glass
Harbour. MinIO added to the dev stack; dev container runs in development mode.

Also includes a folder-widget simplification (removes open/close) and a
resolveUserId auth helper.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-18 15:37:46 +02:00
gitprov 0237da74cf Adding working board 2026-08-17 09:24:53 +02:00
gitprov 8f1f5a8743 Gate admin menu and authoring with shared JWT 2026-08-15 09:29:08 +02:00
gitprov c8a870549d feat: add immutable level template lifecycle 2026-08-14 14:17:54 +02:00
gitprov 5599d330d8 refactor: cut over to normalized exhibit schema 2026-08-14 14:09:24 +02:00
gitprov 9702b9c3d9 refactor: isolate level persistence from HTTP routes 2026-08-14 13:57:51 +02:00
gitprov 545eb013bd test: complete persistence and browser safety net 2026-08-14 13:43:37 +02:00
gitprov 9a4da41b49 test: add board and postgres safety net 2026-08-14 12:57:06 +02:00
gitprov fa78640227 Initial commit 2026-08-14 12:43:11 +02:00