# GUPI OSINT Board roadmap This is the ordered implementation roadmap following the accepted exhibit model. Work generally proceeds from top to bottom. It is not a substitute for migrations or implementation issues. ## Working agreement - Spend roughly 60% of development time on features and model work, 25% on tests and bug fixing, and 15% on repository and deployment hygiene. - Stop feature work for interaction-breaking, data-loss, migration, or deployment bugs. Batch cosmetic defects separately. - A new exhibit behavior is complete only when its PostgreSQL representation, API behavior, frontend widget, persistence, and focused tests agree. - Mystery content must be authored as template data through supported application operations, never hard-coded into React components. ## Milestone 0: trustworthy baseline - [x] Track `.gitignore`, `.dockerignore`, and `.env.example`; confirm that secrets and generated artifacts cannot enter Git accidentally. - [x] Commit the current working POC and tag the checkpoint `poc-pre-exhibit-model`. - [x] Confirm `main` is pushed to the Ramanujan-hosted `origin` repository. - [ ] Keep `npm run build` green and make `npm test` run real tests rather than an empty suite. ## Milestone 1: focused safety net - [ ] Test screen/board coordinate conversion across pan and zoom levels. - [ ] Test timeline date-to-pixel projection and recomputation after viewport resizing. - [ ] Test the interaction boundary between exhibit dragging, hand-tool panning, and board-only pinch zoom. - [ ] Test folder open/close behavior, retained file positions, and containment bands. - [ ] Test document upload, metadata persistence, board save/reload, and reset. - [ ] Run migrations and API integration tests against disposable PostgreSQL, not SQLite or mocked persistence. - [ ] Add one browser smoke test: open a level, drag an exhibit, zoom, open a folder, move a file, reload, and verify persistence. ## Milestone 2: exhibit-schema cutover - [ ] Add boards, exhibits, exhibit types, subtype tables, immutable template versions, and cloned mutable levels. - [ ] Migrate transitional `widgets`, `widget_relations`, and `playthrough_*` data with equivalence checks. - [ ] Implement template instantiation and “save level as template” as transactional clone operations. - [ ] Introduce a server-side repository/service boundary so SQL and cloning transactions do not live in Express route handlers. - [ ] Move the frontend to an exhibit/widget registry backed by the normalized API. - [ ] Remove transitional tables only after automated data-equivalence and behavior checks pass. ## Milestone 3: events and parties ### Events and narrative - [ ] Implement Event exhibits with occurrence time and investigator-authored narrative text. - [ ] Implement normalized Event-to-Evidence links and their board visualization. - [ ] Present chronologically ordered events as the emerging investigation story. ### Party exhibits - [ ] Add a Party exhibit supertype representing an investigation participant. - [ ] Add a Person subtype with display name, normalized aliases, and extensible structured identity fields. - [ ] Add an Organization subtype covering businesses, public bodies, associations, and informal groups. - [ ] Add normalized many-to-many Party-to-Evidence associations with an optional explanatory note. - [ ] Add typed Party-to-Party relationships such as employment, ownership, membership, control, and representation. - [ ] Build distinct Person and Organization widgets that can open as dossiers and reveal associated evidence without using folder ownership semantics. - [ ] Include parties, aliases, evidence associations, and party relationships in template/level cloning. ## Milestone 4: first playable mystery - [ ] Design a small mystery that exercises documents, folders, notes, events, people, organizations, connections, and the timeline. - [ ] Create it as an immutable level-template version using the same supported operations available to an author. - [ ] Instantiate and solve a cloned level without modifying the template or relying on hard-coded case behavior. - [ ] Turn the successful solve path into an end-to-end acceptance test. - [ ] Perform a manual playability and visual-polish pass before production deployment.