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gnommo/tests/test_chunking_v2.py
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#!/usr/bin/env python3
"""Plan-level validation for chunking v2 (docs/chunking_v2.md).
Verifies the transformer now INCLUDES clips that span a chunk boundary and seeks
into them (skip_override / src_offset), instead of the v1 behaviour that dropped
them. This is a pure plan-level check — the ffmpeg concat-seam (frame alignment via
-c copy) still needs a real render on the rig to confirm.
Run: ./venv/bin/python tests/test_chunking_v2.py
"""
import sys
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
from gnommo.transformer import (
MarkerTiming,
_extract_audio_events,
_extract_video_events,
AUDIO_OFFSET_SECONDS,
)
from gnommo.models import AudioDefinition, VideoSource, CutoutDefinition, SlideDefinition
_fails = []
def check(name, cond, detail=""):
print(f" {'PASS' if cond else 'FAIL'} {name}" + (f" — {detail}" if detail and not cond else ""))
if not cond:
_fails.append(name)
# ── audio ────────────────────────────────────────────────────────────────────
def test_audio():
print("audio events:")
audio = {
"music": AudioDefinition(file="music.mp3", loop=True, duration=90.0),
"sfx": AudioDefinition(file="sfx.wav", loop=False, duration=500.0),
"blip": AudioDefinition(file="blip.wav", loop=False, duration=50.0),
}
# music triggers at t=0, sfx at t=10, blip at t=10
markers = [
MarkerTiming(marker_id="Amusic", timestamp=0.0, context="", confidence=1.0),
MarkerTiming(marker_id="Asfx", timestamp=10.0, context="", confidence=1.0),
MarkerTiming(marker_id="Ablip", timestamp=10.0, context="", confidence=1.0),
]
# Chunk window [300, 600): all three started earlier.
evs = {e.audio_id: e for e in _extract_audio_events(markers, audio, time_range=(300.0, 600.0))}
# Looping music: included, resumes at loop phase. astart = max(0, 0-1)=0; into=300;
# phase = 300 % 90 = 30.
check("looping music spanning boundary is INCLUDED (v1 dropped it)", "music" in evs)
if "music" in evs:
m = evs["music"]
check("music clamped to window start", abs(m.start_time - 300.0) < 1e-6, f"start={m.start_time}")
check("music seeks to loop phase 30.0", abs(m.src_offset - 30.0) < 1e-6, f"src_offset={m.src_offset}")
# One-shot still playing at the window: included, linear seek.
# astart = max(0,10-1)=9; aend=9+500=509 > 300 → spans. into=300-9=291.
check("one-shot still playing is INCLUDED", "sfx" in evs)
if "sfx" in evs:
s = evs["sfx"]
check("sfx linear seek 291.0", abs(s.src_offset - 291.0) < 1e-6, f"src_offset={s.src_offset}")
# One-shot that ended before the window: excluded (aend=9+50=59 < 300).
check("one-shot ended before window is EXCLUDED", "blip" not in evs)
# Full render (no range): everything from the start, no seek.
full = {e.audio_id: e for e in _extract_audio_events(markers, audio, time_range=None)}
check("full render includes music with no seek", "music" in full and full["music"].src_offset == 0.0)
def test_crossfade_phase():
print("crossfade loop phase:")
# Looping pad with a 15s crossfade overlap: the crossfade stream repeats every
# (duration - overlap) = 60 - 15 = 45s, so a chunk starting at into=300 resumes
# at crossfade phase 300 % 45 = 30, while the hard-loop phase is 300 % 60 = 60→0.
audio = {"pad": AudioDefinition(file="pad.wav", loop=True, duration=60.0, overlap=15.0)}
markers = [MarkerTiming(marker_id="Apad", timestamp=0.0, context="", confidence=1.0)]
evs = {e.audio_id: e for e in _extract_audio_events(markers, audio, time_range=(300.0, 600.0))}
check("looping pad with overlap is included", "pad" in evs)
if "pad" in evs:
p = evs["pad"]
check("crossfade seeks to loop_len phase 30.0",
abs(p.crossfade_offset - 30.0) < 1e-6, f"crossfade_offset={p.crossfade_offset}")
check("src_offset still uses full-duration phase 0.0",
abs(p.src_offset - 0.0) < 1e-6, f"src_offset={p.src_offset}")
# Full render: no phase seek on either.
full = {e.audio_id: e for e in _extract_audio_events(markers, audio, time_range=None)}
check("full render pad has no crossfade seek",
"pad" in full and full["pad"].crossfade_offset == 0.0)
# ── video ────────────────────────────────────────────────────────────────────
def test_video():
print("video events:")
cutouts = {"fullscreen": CutoutDefinition(x=0, y=0, height=1080, width=1920)}
videos = {
"bg": VideoSource(
source_file="bg.mp4", cutout="fullscreen", layer="below",
duration=90.0, skip=0.0, end_on="next_video",
)
}
slides = {f"S{i}": SlideDefinition(image=f"S{i}.png", type="slide") for i in range(1, 11)}
markers = [MarkerTiming(marker_id=f"S{i}", timestamp=(i - 1) * 60.0, context="", confidence=1.0)
for i in range(1, 11)]
# Background overlay starts at slide-7 time (360) and, as the only video with
# end_on next_video, runs to total_duration (600).
markers.append(MarkerTiming(marker_id="vfm:bg", timestamp=360.0, context="", confidence=1.0))
total = 600.0
# Chunk window that STARTS AFTER the video began: [420, 600) (slides 8-10).
evs, _ = _extract_video_events(markers, videos, cutouts, slides, total, time_range=(420.0, 600.0))
bg = next((e for e in evs if e.video_id == "bg"), None)
check("spanning background video is INCLUDED in the later chunk (v1 dropped it)", bg is not None)
if bg is not None:
check("bg clamped to window start", abs(bg.start_time - 420.0) < 1e-6, f"start={bg.start_time}")
# into = 420-360 = 60; playable = 90-0 = 90; 60 < 90 → linear seek 60.
check("bg linear seek 60.0 (first play-through)", abs((bg.skip_override or 0) - 60.0) < 1e-6,
f"skip_override={bg.skip_override}")
# Window starting deep enough that the 90s clip has looped once: [480, 600).
# into = 480-360 = 120; 120 >= 90 → phase = 120 % 90 = 30.
evs2, _ = _extract_video_events(markers, videos, cutouts, slides, total, time_range=(480.0, 600.0))
bg2 = next((e for e in evs2 if e.video_id == "bg"), None)
check("looped background resumes at phase 30.0", bg2 is not None and abs((bg2.skip_override or 0) - 30.0) < 1e-6,
f"skip_override={getattr(bg2, 'skip_override', None)}")
# Full render: no seek.
evs3, _ = _extract_video_events(markers, videos, cutouts, slides, total, time_range=None)
bg3 = next((e for e in evs3 if e.video_id == "bg"), None)
check("full render includes bg with no seek", bg3 is not None and bg3.skip_override is None)
if __name__ == "__main__":
test_audio()
test_crossfade_phase()
test_video()
print()
if _fails:
print(f"FAILED: {len(_fails)} check(s): {', '.join(_fails)}")
sys.exit(1)
print("All chunking-v2 plan-level checks passed.")