Files
gnommoplayer/slide-template-guidelines.md
T

248 lines
5.0 KiB
Markdown
Raw Normal View History

2026-04-11 09:21:22 +02:00
# Slide Template Guidelines
This note gives a short “when to use it” rule for each supported GlitchPlayer slide template.
The purpose is to help:
- human authors
- AI slide agents
- editor integrations
pick the simplest effective template for a given explanation beat.
## General Rule
Slides should not repeat the script.
A slide should do one job:
- show a visual
- define a term
- highlight a contrast
- embed an interaction
- frame a quote
- focus attention on one equation
If a slide is trying to do more than one of those at once, it is probably the wrong template.
## Supported Templates
## `SquareYellow`
Use when:
- one image does most of the work
- you need a short strong header
- the talking head should stay visible beside or below the slide
Good for:
- mood
- framing
- one clear visual metaphor
Avoid when:
- the idea needs more than one sentence
- the viewer needs to compare two things
- the slide is mainly about numbers or interaction
## `FullscreenSplit`
Use when:
- one image and one short text block should share attention
- you want a clean fullscreen transition
- you need to conceal a segment seam under the slide
Good for:
- contrast
- one visual plus one claim
- scene-setting slides
Avoid when:
- the text starts turning into a paragraph
- the image is decorative rather than explanatory
## `EquationFocus`
Use when:
- one equation is the main thing the viewer should understand
- the script is defining a formula or symbolic relationship
Good for:
- definitions
- identities
- simple derivation checkpoints
Authoring rule:
- keep the header short
- keep the title short
- use one LaTeX expression only
- annotation should explain the equation in plain language
Avoid when:
- you need to compare two equations
- the expression is too large or multi-step
## `QuoteImage`
Use when:
- a quote is the slide
- the image is there to support emotional or contextual framing
Good for:
- rhetorical emphasis
- historical voice
- strong claims
Avoid when:
- the quote is longer than the viewer can absorb quickly
- the image is carrying a second unrelated message
## `ChartSingle`
Use when:
- one compact chart tells the story
- you are comparing a few values
- the script needs one clean quantitative contrast
Good for:
- 3 to 5 bars
- one pattern
- one takeaway
Authoring rule:
- use a short header
- keep the title direct
- body is optional and should be brief
- label names should be short
Avoid when:
- the viewer needs to inspect lots of data
- the chart needs axes, legends, or technical notation to make sense
## `ProcessFlow`
Use when:
- the script is describing a pipeline or mechanism
- the viewer needs sequence, not comparison
Good for:
- 3 to 5 steps
- causal flow
- product/process explanations
Avoid when:
- the steps are too wordy
- the process is branching or deeply conditional
## `DefinitionCard`
Use when:
- the job of the slide is to define one concept
- the audience needs a crisp shared term before moving on
Good for:
- vocabulary
- named concepts
- framing a new abstraction
Authoring rule:
- header is context
- term is the anchor
- definition is plain language
- example is concrete
Avoid when:
- the concept needs a diagram more than text
## `GlitchComponentFrame`
Use when:
- the explanation becomes clearer if the viewer can manipulate the model directly
- the slide should host a real interactive Glitch component
- the script benefits from 3D, simulation, or hands-on exploration
Good for:
- 3D scenes
- parameterized simulations
- interactive paradoxes
- exploratory visual models
This template is intended for hosted Glitch components, not static images.
Current contract:
- `header`
- `componentId`
- `componentUrl`
- `caption`
Current runtime model:
- the slide embeds the component in an `iframe`
- the component is expected to be hosted independently
- if `componentUrl` is omitted, the player resolves a default path from:
- `VITE_GLITCH_COMPONENT_BASE_URL`
- the convention `glitch_${componentId.replace(/-/g, "_")}`
- and targets that component's `index.html`
- the player treats it as an interactive surface
Guidelines:
- use this only when interaction adds real explanatory value
- prefer a stable hosted URL or a stable `public/glitch/...` deployment path
- keep the header short
- caption should explain what the viewer should try or notice
- assume the component itself provides the deeper interaction
Avoid when:
- a static image would do the job
- the component is still too unstable to embed
- the interaction is not tied to the narrated idea
## Choosing Between Static And Interactive
Default to a static template first.
Use `GlitchComponentFrame` only if at least one of these is true:
- the viewer learns by manipulating parameters
- the shape, motion, or geometry matters
- the explanation is weaker as a static image
- the component can stand on its own as a small exploratory object
If not, use:
- `SquareYellow`
- `FullscreenSplit`
- `ChartSingle`
- `EquationFocus`
- `DefinitionCard`
Those will usually produce a cleaner lecture.