Initial commit after recreate
This commit is contained in:
@@ -0,0 +1,247 @@
|
||||
# Slide Template Guidelines
|
||||
|
||||
This note gives a short “when to use it” rule for each supported GlitchPlayer slide template.
|
||||
|
||||
The purpose is to help:
|
||||
|
||||
- human authors
|
||||
- AI slide agents
|
||||
- editor integrations
|
||||
|
||||
pick the simplest effective template for a given explanation beat.
|
||||
|
||||
## General Rule
|
||||
|
||||
Slides should not repeat the script.
|
||||
|
||||
A slide should do one job:
|
||||
|
||||
- show a visual
|
||||
- define a term
|
||||
- highlight a contrast
|
||||
- embed an interaction
|
||||
- frame a quote
|
||||
- focus attention on one equation
|
||||
|
||||
If a slide is trying to do more than one of those at once, it is probably the wrong template.
|
||||
|
||||
## Supported Templates
|
||||
|
||||
## `SquareYellow`
|
||||
|
||||
Use when:
|
||||
|
||||
- one image does most of the work
|
||||
- you need a short strong header
|
||||
- the talking head should stay visible beside or below the slide
|
||||
|
||||
Good for:
|
||||
|
||||
- mood
|
||||
- framing
|
||||
- one clear visual metaphor
|
||||
|
||||
Avoid when:
|
||||
|
||||
- the idea needs more than one sentence
|
||||
- the viewer needs to compare two things
|
||||
- the slide is mainly about numbers or interaction
|
||||
|
||||
## `FullscreenSplit`
|
||||
|
||||
Use when:
|
||||
|
||||
- one image and one short text block should share attention
|
||||
- you want a clean fullscreen transition
|
||||
- you need to conceal a segment seam under the slide
|
||||
|
||||
Good for:
|
||||
|
||||
- contrast
|
||||
- one visual plus one claim
|
||||
- scene-setting slides
|
||||
|
||||
Avoid when:
|
||||
|
||||
- the text starts turning into a paragraph
|
||||
- the image is decorative rather than explanatory
|
||||
|
||||
## `EquationFocus`
|
||||
|
||||
Use when:
|
||||
|
||||
- one equation is the main thing the viewer should understand
|
||||
- the script is defining a formula or symbolic relationship
|
||||
|
||||
Good for:
|
||||
|
||||
- definitions
|
||||
- identities
|
||||
- simple derivation checkpoints
|
||||
|
||||
Authoring rule:
|
||||
|
||||
- keep the header short
|
||||
- keep the title short
|
||||
- use one LaTeX expression only
|
||||
- annotation should explain the equation in plain language
|
||||
|
||||
Avoid when:
|
||||
|
||||
- you need to compare two equations
|
||||
- the expression is too large or multi-step
|
||||
|
||||
## `QuoteImage`
|
||||
|
||||
Use when:
|
||||
|
||||
- a quote is the slide
|
||||
- the image is there to support emotional or contextual framing
|
||||
|
||||
Good for:
|
||||
|
||||
- rhetorical emphasis
|
||||
- historical voice
|
||||
- strong claims
|
||||
|
||||
Avoid when:
|
||||
|
||||
- the quote is longer than the viewer can absorb quickly
|
||||
- the image is carrying a second unrelated message
|
||||
|
||||
## `ChartSingle`
|
||||
|
||||
Use when:
|
||||
|
||||
- one compact chart tells the story
|
||||
- you are comparing a few values
|
||||
- the script needs one clean quantitative contrast
|
||||
|
||||
Good for:
|
||||
|
||||
- 3 to 5 bars
|
||||
- one pattern
|
||||
- one takeaway
|
||||
|
||||
Authoring rule:
|
||||
|
||||
- use a short header
|
||||
- keep the title direct
|
||||
- body is optional and should be brief
|
||||
- label names should be short
|
||||
|
||||
Avoid when:
|
||||
|
||||
- the viewer needs to inspect lots of data
|
||||
- the chart needs axes, legends, or technical notation to make sense
|
||||
|
||||
## `ProcessFlow`
|
||||
|
||||
Use when:
|
||||
|
||||
- the script is describing a pipeline or mechanism
|
||||
- the viewer needs sequence, not comparison
|
||||
|
||||
Good for:
|
||||
|
||||
- 3 to 5 steps
|
||||
- causal flow
|
||||
- product/process explanations
|
||||
|
||||
Avoid when:
|
||||
|
||||
- the steps are too wordy
|
||||
- the process is branching or deeply conditional
|
||||
|
||||
## `DefinitionCard`
|
||||
|
||||
Use when:
|
||||
|
||||
- the job of the slide is to define one concept
|
||||
- the audience needs a crisp shared term before moving on
|
||||
|
||||
Good for:
|
||||
|
||||
- vocabulary
|
||||
- named concepts
|
||||
- framing a new abstraction
|
||||
|
||||
Authoring rule:
|
||||
|
||||
- header is context
|
||||
- term is the anchor
|
||||
- definition is plain language
|
||||
- example is concrete
|
||||
|
||||
Avoid when:
|
||||
|
||||
- the concept needs a diagram more than text
|
||||
|
||||
## `GlitchComponentFrame`
|
||||
|
||||
Use when:
|
||||
|
||||
- the explanation becomes clearer if the viewer can manipulate the model directly
|
||||
- the slide should host a real interactive Glitch component
|
||||
- the script benefits from 3D, simulation, or hands-on exploration
|
||||
|
||||
Good for:
|
||||
|
||||
- 3D scenes
|
||||
- parameterized simulations
|
||||
- interactive paradoxes
|
||||
- exploratory visual models
|
||||
|
||||
This template is intended for hosted Glitch components, not static images.
|
||||
|
||||
Current contract:
|
||||
|
||||
- `header`
|
||||
- `componentId`
|
||||
- `componentUrl`
|
||||
- `caption`
|
||||
|
||||
Current runtime model:
|
||||
|
||||
- the slide embeds the component in an `iframe`
|
||||
- the component is expected to be hosted independently
|
||||
- if `componentUrl` is omitted, the player resolves a default path from:
|
||||
- `VITE_GLITCH_COMPONENT_BASE_URL`
|
||||
- the convention `glitch_${componentId.replace(/-/g, "_")}`
|
||||
- and targets that component's `index.html`
|
||||
- the player treats it as an interactive surface
|
||||
|
||||
Guidelines:
|
||||
|
||||
- use this only when interaction adds real explanatory value
|
||||
- prefer a stable hosted URL or a stable `public/glitch/...` deployment path
|
||||
- keep the header short
|
||||
- caption should explain what the viewer should try or notice
|
||||
- assume the component itself provides the deeper interaction
|
||||
|
||||
Avoid when:
|
||||
|
||||
- a static image would do the job
|
||||
- the component is still too unstable to embed
|
||||
- the interaction is not tied to the narrated idea
|
||||
|
||||
## Choosing Between Static And Interactive
|
||||
|
||||
Default to a static template first.
|
||||
|
||||
Use `GlitchComponentFrame` only if at least one of these is true:
|
||||
|
||||
- the viewer learns by manipulating parameters
|
||||
- the shape, motion, or geometry matters
|
||||
- the explanation is weaker as a static image
|
||||
- the component can stand on its own as a small exploratory object
|
||||
|
||||
If not, use:
|
||||
|
||||
- `SquareYellow`
|
||||
- `FullscreenSplit`
|
||||
- `ChartSingle`
|
||||
- `EquationFocus`
|
||||
- `DefinitionCard`
|
||||
|
||||
Those will usually produce a cleaner lecture.
|
||||
Reference in New Issue
Block a user