Files
gupi-osint-board/server/narrativeRepository.ts
T
gitprovandClaude Opus 4.8 5c514562a2 Splash case picker + playable-mystery list
GET /api/mysteries returns only mysteries with an entrypoint (empties are
filtered out), and the splash now lists them as case files with a per-case
BEGIN / RESUME action instead of a single hardcoded New Game.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-22 15:51:32 +02:00

404 lines
25 KiB
TypeScript

import { createHash, randomUUID } from 'node:crypto'
import type { Pool, PoolClient } from 'pg'
import { cloneBoard } from './boardClone.js'
import type { ObjectStorage } from './objectStorage.js'
export type UploadedFile = { buffer: Buffer; originalname: string; mimetype: string; size: number }
export type AssetDto = { id: string; originalName: string; mimeType: string; byteSize: number; url: string }
export type PoseDto = { poseKey: string; assetId: string; url: string }
export type NpcDto = { id: string; key: string; name: string; role: string; defaultPose: string | null; poses: PoseDto[]; inUse: boolean }
export type MysterySummary = { id: string; slug: string; title: string; nodes: number }
export type PlaythroughSummary = { id: string; mysterySlug: string; levelSlug: string | null; status: 'active' | 'finished' }
export type RuntimeUtterance = {
id: string; utterer: 'npc' | 'player'; speaker: { name: string; role: string }
poseUrl: string | null; text: string; childIds: string[]; terminalKey: string | null
}
export type RuntimeNode = {
id: string; kind: 'cutscene' | 'dialogue' | 'level'; label: string
componentKey?: string | null; levelSlug?: string | null; musicUrl?: string | null; musicVolume?: number
utterances?: RuntimeUtterance[]; rootId?: string | null
}
export type PlaythroughState = { playthrough: PlaythroughSummary; node: RuntimeNode | null }
export type MysteryAuthoring = {
slug: string
title: string
cast: { key: string; name: string; role?: string; defaultPose?: string; poses?: { poseKey: string; assetId: string }[] }[]
}
/**
* Resolve a portrait with graceful fallback: the requested pose, else the NPC's
* default pose, else no artwork. Pure so it is unit-testable without a DB.
*/
export function resolvePoseAssetId(
poseAssets: Record<string, string | null | undefined>,
requestedPoseKey: string | null | undefined,
defaultPoseKey: string | null | undefined,
): string | null {
if (requestedPoseKey && poseAssets[requestedPoseKey]) return poseAssets[requestedPoseKey]!
if (defaultPoseKey && poseAssets[defaultPoseKey]) return poseAssets[defaultPoseKey]!
return null
}
export interface NarrativeRepository {
authorMystery(input: MysteryAuthoring): Promise<{ slug: string }>
resolveDialogue(nodeId: string): Promise<{ utterances: RuntimeUtterance[]; rootId: string | null }>
createPlaythrough(userId: string, mysterySlug?: string): Promise<PlaythroughState | null>
getCurrentPlaythrough(userId: string): Promise<PlaythroughState | null>
advancePlaythrough(userId: string, playthroughId: string, terminalKey?: string): Promise<{ ok: boolean; state?: PlaythroughState; error?: string }>
listAchievements(playthroughId: string): Promise<string[] | null>
awardAchievement(playthroughId: string, flagKey: string, nodeId?: string | null): Promise<{ ok: boolean; earned: boolean; error?: string }>
gotoNode(userId: string, playthroughId: string, nodeId: string): Promise<{ ok: boolean; state?: PlaythroughState; error?: string }>
listMysteries(): Promise<MysterySummary[]>
listPlayableMysteries(): Promise<{ slug: string; title: string }[]>
deleteMystery(id: string): Promise<boolean>
uploadAsset(file: UploadedFile): Promise<AssetDto>
listAssets(): Promise<AssetDto[]>
deleteAsset(id: string): Promise<'deleted' | 'in_use' | 'not_found'>
listNpcs(): Promise<NpcDto[]>
createNpc(input: { key: string; name: string; role?: string; defaultPose?: string | null }): Promise<NpcDto>
updateNpc(id: string, input: { name?: string; role?: string; defaultPose?: string | null }): Promise<NpcDto | null>
deleteNpc(id: string): Promise<'deleted' | 'in_use' | 'not_found'>
addPose(npcId: string, poseKey: string, file: UploadedFile): Promise<NpcDto | null>
deletePose(npcId: string, poseKey: string): Promise<NpcDto | null>
}
type GraphNodeRow = { id: string; node_type: string; label: string; component_key: string | null; level_template_version_id: string | null; music_asset_id: string | null; music_volume: number }
export function createNarrativeRepository(pool: Pool, objectStorage: ObjectStorage): NarrativeRepository {
// ---- Runtime: walking the story graph -------------------------------------
// Resolve a dialogue node's whole utterance tree for the client to walk: each
// utterance carries its ordered children and (if it exits the node) its terminal key.
async function resolveDialogueGraph(nodeId: string): Promise<{ utterances: RuntimeUtterance[]; rootId: string | null }> {
const [utterances, poses, terminals] = await Promise.all([
pool.query<{ id: string; utterer: 'npc' | 'player'; npc_id: string | null; pose_key: string | null; text: string; parent_utterance_id: string | null; terminal_id: string | null; name: string | null; role: string | null; default_pose_key: string | null }>(
`SELECT u.id,u.utterer,u.npc_id,u.pose_key,u.text,u.parent_utterance_id,u.terminal_id,n.name,n.role,n.default_pose_key
FROM osint.utterances u LEFT JOIN osint.npcs n ON n.id=u.npc_id WHERE u.node_id=$1 ORDER BY u.sort_order`, [nodeId]),
pool.query<{ npc_id: string; pose_key: string; asset_id: string | null }>(
`SELECT p.npc_id,p.pose_key,p.asset_id FROM osint.npc_poses p
WHERE p.npc_id IN (SELECT DISTINCT npc_id FROM osint.utterances WHERE node_id=$1 AND npc_id IS NOT NULL)`, [nodeId]),
pool.query<{ id: string; terminal_key: string }>('SELECT id,terminal_key FROM osint.story_node_terminals WHERE parent_node_id=$1', [nodeId]),
])
const poseAssets = new Map<string, Record<string, string | null>>()
for (const row of poses.rows) { const map = poseAssets.get(row.npc_id) || {}; map[row.pose_key] = row.asset_id; poseAssets.set(row.npc_id, map) }
const terminalKey = new Map(terminals.rows.map(row => [row.id, row.terminal_key]))
const children = new Map<string, string[]>()
for (const row of utterances.rows) if (row.parent_utterance_id) children.set(row.parent_utterance_id, [...(children.get(row.parent_utterance_id) || []), row.id])
const root = utterances.rows.find(row => !row.parent_utterance_id)
return {
rootId: root?.id ?? null,
utterances: utterances.rows.map(row => {
const assetId = row.npc_id ? resolvePoseAssetId(poseAssets.get(row.npc_id) || {}, row.pose_key, row.default_pose_key) : null
return {
id: row.id, utterer: row.utterer, speaker: { name: row.name || '', role: row.role || '' },
poseUrl: assetId ? `/api/assets/${assetId}` : null, text: row.text,
childIds: children.get(row.id) || [], terminalKey: row.terminal_id ? (terminalKey.get(row.terminal_id) ?? null) : null,
}
}),
}
}
async function resolveNodeForPlay(nodeId: string, levelSlug: string | null): Promise<RuntimeNode | null> {
const node = (await pool.query<GraphNodeRow>('SELECT id,node_type,label,component_key,level_template_version_id,music_asset_id,music_volume FROM osint.story_nodes WHERE id=$1', [nodeId])).rows[0]
if (!node) return null
const musicUrl = node.music_asset_id ? `/api/assets/${node.music_asset_id}` : null
const musicVolume = node.music_volume / 100
if (node.node_type === 'cutscene') return { id: node.id, kind: 'cutscene', label: node.label, componentKey: node.component_key, musicUrl, musicVolume }
if (node.node_type === 'level') return { id: node.id, kind: 'level', label: node.label, levelSlug, musicUrl, musicVolume }
if (node.node_type === 'dialogue') return { id: node.id, kind: 'dialogue', label: node.label, musicUrl, musicVolume, ...(await resolveDialogueGraph(node.id)) }
return null // gates are auto-resolved during advance and never surfaced
}
// Skip through gate nodes (deterministic gate is dumb: it follows its first terminal).
async function resolveThroughGates(client: PoolClient, nodeId: string | null): Promise<GraphNodeRow | null> {
let current = nodeId
for (let guard = 0; guard < 50 && current; guard++) {
const node = (await client.query<GraphNodeRow>('SELECT id,node_type,label,component_key,level_template_version_id FROM osint.story_nodes WHERE id=$1', [current])).rows[0]
if (!node) return null
if (node.node_type !== 'det_gate' && node.node_type !== 'llm_gate') return node
const next = await client.query<{ to_node_id: string | null }>('SELECT to_node_id FROM osint.story_node_terminals WHERE parent_node_id=$1 ORDER BY sort_order LIMIT 1', [current])
current = next.rows[0]?.to_node_id ?? null
}
return null
}
async function instantiateLevel(client: PoolClient, versionId: string, mysterySlug: string): Promise<string> {
const source = (await client.query<{ board_id: string; title: string; subtitle: string }>(
'SELECT board_id,title,subtitle FROM osint.level_template_versions WHERE id=$1 FOR SHARE', [versionId])).rows[0]
if (!source) throw new Error('Level template version not found')
const boardId = randomUUID(); const levelId = randomUUID()
const levelSlug = `${mysterySlug}-play-${randomUUID().slice(0, 8)}`
await client.query(`INSERT INTO osint.boards (id,board_kind) VALUES ($1,'level')`, [boardId])
await client.query('INSERT INTO osint.levels (id,slug,board_id,source_template_version_id,title,subtitle) VALUES ($1,$2,$3,$4,$5,$6)',
[levelId, levelSlug, boardId, versionId, source.title, source.subtitle])
await cloneBoard(client, source.board_id, boardId)
return levelId
}
async function stateForPlaythrough(playthroughId: string): Promise<PlaythroughState | null> {
const row = (await pool.query<{ id: string; mystery_slug: string; current_node_id: string | null; level_slug: string | null; status: 'active' | 'finished' }>(
`SELECT p.id,m.slug AS mystery_slug,p.current_node_id,l.slug AS level_slug,p.status
FROM osint.playthroughs p JOIN osint.mysteries m ON m.id=p.mystery_id LEFT JOIN osint.levels l ON l.id=p.current_level_id
WHERE p.id=$1`, [playthroughId])).rows[0]
if (!row) return null
const node = row.current_node_id ? await resolveNodeForPlay(row.current_node_id, row.level_slug) : null
return { playthrough: { id: row.id, mysterySlug: row.mystery_slug, levelSlug: row.level_slug, status: row.status }, node }
}
// ---- Assets & NPC catalog -------------------------------------------------
async function storeAsset(file: UploadedFile): Promise<string> {
const checksum = createHash('sha256').update(file.buffer).digest('hex')
const existing = await pool.query<{ id: string }>('SELECT id FROM osint.assets WHERE checksum_sha256=$1 AND byte_size=$2', [checksum, file.size])
if (existing.rows[0]) return existing.rows[0].id
const objectKey = `assets/${checksum.slice(0, 2)}/${checksum}`
const stored = await objectStorage.putObject(objectKey, file.buffer, file.mimetype || 'application/octet-stream')
const asset = await pool.query<{ id: string }>(`INSERT INTO osint.assets
(id,original_name,mime_type,byte_size,content,checksum_sha256,storage_provider,storage_bucket,object_key,etag)
VALUES ($1,$2,$3,$4,NULL,$5,'s3',$6,$7,$8)
ON CONFLICT (checksum_sha256,byte_size) DO UPDATE SET checksum_sha256=EXCLUDED.checksum_sha256 RETURNING id`,
[randomUUID(), file.originalname, file.mimetype || 'application/octet-stream', file.size, checksum, objectStorage.bucket, objectKey, stored.etag || null])
return asset.rows[0].id
}
async function loadNpc(id: string): Promise<NpcDto | null> {
const npc = (await pool.query<{ id: string; npc_key: string; name: string; role: string; default_pose_key: string | null }>(
'SELECT id,npc_key,name,role,default_pose_key FROM osint.npcs WHERE id=$1 AND mystery_id IS NULL', [id])).rows[0]
if (!npc) return null
const [poses, usage] = await Promise.all([
pool.query<{ pose_key: string; asset_id: string }>('SELECT pose_key,asset_id FROM osint.npc_poses WHERE npc_id=$1 AND asset_id IS NOT NULL ORDER BY pose_key', [id]),
pool.query<{ count: string }>('SELECT COUNT(*)::text AS count FROM osint.utterances WHERE npc_id=$1', [id]),
])
return {
id: npc.id, key: npc.npc_key, name: npc.name, role: npc.role, defaultPose: npc.default_pose_key,
poses: poses.rows.map(pose => ({ poseKey: pose.pose_key, assetId: pose.asset_id, url: `/api/assets/${pose.asset_id}` })),
inUse: Number(usage.rows[0].count) > 0,
}
}
return {
async authorMystery(input) {
const client = await pool.connect()
try {
await client.query('BEGIN')
// Dev-friendly replace: re-authoring the same slug supersedes the previous
// mystery (cascades to its graph, cast links, and playthroughs).
await client.query('DELETE FROM osint.mysteries WHERE slug=$1', [input.slug])
const mysteryId = randomUUID()
await client.query('INSERT INTO osint.mysteries (id,slug,title) VALUES ($1,$2,$3)', [mysteryId, input.slug, input.title])
// NPCs are global templates referenced by key; create the first time a key is
// seen and never clobber an existing one (admin edits persist).
for (const npc of input.cast) {
const existing = await client.query('SELECT 1 FROM osint.npcs WHERE npc_key=$1 AND mystery_id IS NULL', [npc.key])
if (existing.rows[0]) continue
const npcId = randomUUID()
await client.query('INSERT INTO osint.npcs (id,mystery_id,npc_key,name,role,default_pose_key) VALUES ($1,NULL,$2,$3,$4,$5)',
[npcId, npc.key, npc.name, npc.role || '', npc.defaultPose || null])
for (const pose of npc.poses || []) await client.query(
'INSERT INTO osint.npc_poses (id,npc_id,pose_key,asset_id) VALUES ($1,$2,$3,$4)', [randomUUID(), npcId, pose.poseKey, pose.assetId])
}
await client.query('COMMIT')
} catch (error) { await client.query('ROLLBACK'); throw error } finally { client.release() }
return { slug: input.slug }
},
resolveDialogue(nodeId) { return resolveDialogueGraph(nodeId) },
async createPlaythrough(userId, mysterySlug) {
const client = await pool.connect()
let playthroughId: string
try {
await client.query('BEGIN')
const mystery = (await client.query<{ id: string; slug: string; entry_node_id: string | null }>(
mysterySlug
? 'SELECT id,slug,entry_node_id FROM osint.mysteries WHERE slug=$1'
: 'SELECT id,slug,entry_node_id FROM osint.mysteries WHERE entry_node_id IS NOT NULL ORDER BY created_at DESC LIMIT 1',
mysterySlug ? [mysterySlug] : [])).rows[0]
if (!mystery?.entry_node_id) { await client.query('ROLLBACK'); return null }
const entry = await resolveThroughGates(client, mystery.entry_node_id)
if (!entry) { await client.query('ROLLBACK'); return null }
const levelId = entry.node_type === 'level' && entry.level_template_version_id
? await instantiateLevel(client, entry.level_template_version_id, mystery.slug) : null
playthroughId = randomUUID()
await client.query('INSERT INTO osint.playthroughs (id,user_id,mystery_id,current_node_id,current_level_id) VALUES ($1,$2,$3,$4,$5)',
[playthroughId, userId, mystery.id, entry.id, levelId])
await client.query('COMMIT')
} catch (error) { await client.query('ROLLBACK'); throw error } finally { client.release() }
return stateForPlaythrough(playthroughId)
},
async getCurrentPlaythrough(userId) {
const row = (await pool.query<{ id: string }>(
`SELECT id FROM osint.playthroughs WHERE user_id=$1 AND status='active' ORDER BY updated_at DESC LIMIT 1`, [userId])).rows[0]
return row ? stateForPlaythrough(row.id) : null
},
async listAchievements(playthroughId) {
if (!(await pool.query('SELECT 1 FROM osint.playthroughs WHERE id=$1', [playthroughId])).rowCount) return null
const rows = (await pool.query<{ flag_key: string }>('SELECT flag_key FROM osint.achievements WHERE playthrough_id=$1 ORDER BY flag_key', [playthroughId])).rows
return rows.map(row => row.flag_key)
},
// Grant an achievement (idempotent). `earned` is true only on the first grant.
// The eventual server-side rule engine calls this same operation.
async awardAchievement(playthroughId, rawKey, nodeId) {
const key = rawKey.trim()
if (!/^[a-z][a-z0-9_.-]{0,63}$/.test(key)) return { ok: false, earned: false, error: 'Invalid achievement key' }
if (!(await pool.query('SELECT 1 FROM osint.playthroughs WHERE id=$1', [playthroughId])).rowCount) return { ok: false, earned: false, error: 'Playthrough not found' }
const result = await pool.query(
'INSERT INTO osint.achievements (playthrough_id,flag_key,awarded_by_node_id) VALUES ($1,$2,$3) ON CONFLICT (playthrough_id,flag_key) DO NOTHING',
[playthroughId, key, nodeId || null])
return { ok: true, earned: (result.rowCount || 0) > 0 }
},
// Dev teleport: jump the playthrough straight to an explicit node (no gate
// resolution). Instantiates a fresh level clone for level nodes. Powers /node/:id.
async gotoNode(userId, playthroughId, nodeId) {
const client = await pool.connect()
try {
await client.query('BEGIN')
const playthrough = (await client.query<{ mystery_id: string; mystery_slug: string }>(
`SELECT p.mystery_id, m.slug AS mystery_slug FROM osint.playthroughs p JOIN osint.mysteries m ON m.id=p.mystery_id
WHERE p.id=$1 AND p.user_id=$2 FOR UPDATE OF p`, [playthroughId, userId])).rows[0]
if (!playthrough) { await client.query('ROLLBACK'); return { ok: false, error: 'Playthrough not found' } }
const node = (await client.query<{ id: string; node_type: string; level_template_version_id: string | null }>(
'SELECT id,node_type,level_template_version_id FROM osint.story_nodes WHERE id=$1 AND mystery_id=$2', [nodeId, playthrough.mystery_id])).rows[0]
if (!node) { await client.query('ROLLBACK'); return { ok: false, error: 'Node not found' } }
const levelId = node.node_type === 'level' && node.level_template_version_id
? await instantiateLevel(client, node.level_template_version_id, playthrough.mystery_slug) : null
await client.query(`UPDATE osint.playthroughs SET status='active',current_node_id=$2,current_level_id=$3,updated_at=NOW() WHERE id=$1`, [playthroughId, node.id, levelId])
await client.query('COMMIT')
} catch (error) { await client.query('ROLLBACK'); throw error } finally { client.release() }
const state = await stateForPlaythrough(playthroughId)
return { ok: true, state: state ?? undefined }
},
async advancePlaythrough(userId, playthroughId, terminalKey) {
const client = await pool.connect()
try {
await client.query('BEGIN')
const playthrough = (await client.query<{ current_node_id: string | null; mystery_slug: string }>(
`SELECT p.current_node_id,m.slug AS mystery_slug FROM osint.playthroughs p JOIN osint.mysteries m ON m.id=p.mystery_id
WHERE p.id=$1 AND p.user_id=$2 AND p.status='active' FOR UPDATE OF p`, [playthroughId, userId])).rows[0]
if (!playthrough) { await client.query('ROLLBACK'); return { ok: false, error: 'Playthrough not found' } }
if (!playthrough.current_node_id) { await client.query('ROLLBACK'); return { ok: false, error: 'Playthrough already finished' } }
const terminals = (await client.query<{ terminal_key: string; to_node_id: string | null }>(
'SELECT terminal_key,to_node_id FROM osint.story_node_terminals WHERE parent_node_id=$1 ORDER BY sort_order', [playthrough.current_node_id])).rows
const wired = terminals.filter(t => t.to_node_id)
const chosen = terminalKey ? terminals.find(t => t.terminal_key === terminalKey)
: wired.length === 1 ? wired[0] : terminals.length === 1 ? terminals[0] : undefined
if (!chosen) { await client.query('ROLLBACK'); return { ok: false, error: 'Ambiguous or unknown terminal — specify one' } }
const target = await resolveThroughGates(client, chosen.to_node_id)
if (!target) {
await client.query(`UPDATE osint.playthroughs SET status='finished',current_node_id=NULL,current_level_id=NULL,updated_at=NOW() WHERE id=$1`, [playthroughId])
} else {
const levelId = target.node_type === 'level' && target.level_template_version_id
? await instantiateLevel(client, target.level_template_version_id, playthrough.mystery_slug) : null
await client.query('UPDATE osint.playthroughs SET current_node_id=$2,current_level_id=$3,updated_at=NOW() WHERE id=$1', [playthroughId, target.id, levelId])
}
await client.query('COMMIT')
} catch (error) { await client.query('ROLLBACK'); throw error } finally { client.release() }
const state = await stateForPlaythrough(playthroughId)
return { ok: true, state: state ?? undefined }
},
// Play mode: only mysteries with an entrypoint are launchable (this filters out
// half-authored, empty ones). Returns the minimum the case picker needs.
async listPlayableMysteries() {
const result = await pool.query<{ slug: string; title: string }>(
'SELECT slug,title FROM osint.mysteries WHERE entry_node_id IS NOT NULL ORDER BY title')
return result.rows.map(row => ({ slug: row.slug, title: row.title }))
},
async listMysteries() {
const result = await pool.query<{ id: string; slug: string; title: string; nodes: string }>(
`SELECT m.id,m.slug,m.title,COUNT(n.id)::text AS nodes
FROM osint.mysteries m LEFT JOIN osint.story_nodes n ON n.mystery_id=m.id
GROUP BY m.id ORDER BY m.created_at DESC`)
return result.rows.map(row => ({ id: row.id, slug: row.slug, title: row.title, nodes: Number(row.nodes) }))
},
async deleteMystery(id) {
const result = await pool.query('DELETE FROM osint.mysteries WHERE id=$1', [id])
return (result.rowCount ?? 0) > 0
},
async uploadAsset(file) {
const id = await storeAsset(file)
const row = (await pool.query<{ original_name: string; mime_type: string; byte_size: string }>(
'SELECT original_name,mime_type,byte_size FROM osint.assets WHERE id=$1', [id])).rows[0]
return { id, originalName: row.original_name, mimeType: row.mime_type, byteSize: Number(row.byte_size), url: `/api/assets/${id}` }
},
async listAssets() {
const result = await pool.query<{ id: string; original_name: string; mime_type: string; byte_size: string }>(
'SELECT id,original_name,mime_type,byte_size FROM osint.assets ORDER BY created_at DESC')
return result.rows.map(row => ({ id: row.id, originalName: row.original_name, mimeType: row.mime_type, byteSize: Number(row.byte_size), url: `/api/assets/${row.id}` }))
},
async deleteAsset(id) {
// document_exhibits.asset_id is ON DELETE RESTRICT, so an in-use asset raises a
// foreign-key violation (23503) rather than deleting.
try {
const result = await pool.query('DELETE FROM osint.assets WHERE id=$1', [id])
return (result.rowCount ?? 0) > 0 ? 'deleted' : 'not_found'
} catch (error) {
if ((error as { code?: string }).code === '23503') return 'in_use'
throw error
}
},
async listNpcs() {
const npcs = await pool.query<{ id: string }>('SELECT id FROM osint.npcs WHERE mystery_id IS NULL ORDER BY name')
return (await Promise.all(npcs.rows.map(row => loadNpc(row.id)))).filter((npc): npc is NpcDto => npc !== null)
},
async createNpc(input) {
const key = input.key.trim().toLowerCase().replace(/[^a-z0-9-]+/g, '-').replace(/^-+|-+$/g, '')
if (!key) throw new Error('An NPC key is required')
const id = randomUUID()
await pool.query('INSERT INTO osint.npcs (id,mystery_id,npc_key,name,role,default_pose_key) VALUES ($1,NULL,$2,$3,$4,$5)',
[id, key, input.name.trim() || key, input.role?.trim() || '', input.defaultPose || null])
return (await loadNpc(id))!
},
async updateNpc(id, input) {
const existing = await loadNpc(id)
if (!existing) return null
await pool.query('UPDATE osint.npcs SET name=$2,role=$3,default_pose_key=$4 WHERE id=$1 AND mystery_id IS NULL', [
id, input.name?.trim() ?? existing.name, input.role?.trim() ?? existing.role,
input.defaultPose === undefined ? existing.defaultPose : (input.defaultPose || null),
])
return loadNpc(id)
},
async deleteNpc(id) {
const existing = await loadNpc(id)
if (!existing) return 'not_found'
if (existing.inUse) return 'in_use'
await pool.query('DELETE FROM osint.npcs WHERE id=$1 AND mystery_id IS NULL', [id])
return 'deleted'
},
async addPose(npcId, poseKey, file) {
const npc = await loadNpc(npcId)
if (!npc) return null
const key = poseKey.trim().toLowerCase().replace(/[^a-z0-9-]+/g, '-').replace(/^-+|-+$/g, '') || 'default'
const assetId = await storeAsset(file)
await pool.query(`INSERT INTO osint.npc_poses (id,npc_id,pose_key,asset_id) VALUES ($1,$2,$3,$4)
ON CONFLICT (npc_id,pose_key) DO UPDATE SET asset_id=EXCLUDED.asset_id`, [randomUUID(), npcId, key, assetId])
return loadNpc(npcId)
},
async deletePose(npcId, poseKey) {
const npc = await loadNpc(npcId)
if (!npc) return null
await pool.query('DELETE FROM osint.npc_poses WHERE npc_id=$1 AND pose_key=$2', [npcId, poseKey])
return loadNpc(npcId)
},
}
}